| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float4x3 float4x3_from_float4x4(float4x4 x0) { |
| return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz)); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4x3 a = float4x3(1.0); |
| float4x3 b = float4x3_from_float4x4(float4x4(1.0)); |
| _out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1); |
| return _out; |
| } |