| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float4x4 float4x4_from_float2x3(float2x3 x0) { |
| return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4x4 a = float4x4(6.0); |
| float4x4 b = float4x4_from_float2x3(float2x3(7.0)); |
| _out.sk_FragColor.x = float(all(a[1] == b[1]) ? 0 : 1); |
| return _out; |
| } |