Sign in
skia
/
skia
/
9f39daff8fd5e924afa750c2daf25fd16f107c2d
/
.
/
tests
/
sksl
/
inliner
/
WhileBodyMustBeInlinedIntoAScope.glsl
blob: de59f070c948f9b3ee951d390182fa502ec2a67a [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
uniform vec4 colorGreen
;
uniform vec4 colorRed
;
vec4 main
()
{
vec4 result
=
colorRed
;
while
(
result
!=
colorGreen
)
{
vec4 _0_x
=
colorGreen
;
result
=
_0_x
;
}
return
result
;
}