| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| struct S { |
| vec4 ah4[1]; |
| float ah[1]; |
| vec4 h4; |
| float h; |
| }; |
| vec4 main() { |
| S s; |
| s.ah4[0] = vec4(unknownInput); |
| s.ah[0] = unknownInput; |
| s.h4 = vec4(unknownInput); |
| s.h = unknownInput; |
| S as[1]; |
| as[0].ah4[0] = vec4(unknownInput); |
| bool b = bool(unknownInput); |
| vec4 var; |
| var = vec4(s.h) * vec4(s.h); |
| var = vec4(float(b), float(b), float(b), float(!b)); |
| var = s.ah4[0].ywyw * s.ah4[0].wywy; |
| var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx; |
| var = s.h4.zzzz * s.h4.zzzz; |
| var = colorGreen.xyzx * colorGreen.xyzx; |
| var = vec4(s.h) * vec4(s.h); |
| var = vec4(s.h) * vec4(s.h); |
| var = s.ah4[0].xxxy * s.ah4[0].xxxy; |
| var = colorGreen * colorGreen; |
| float _0_h = -s.h; |
| var = vec4(_0_h) * vec4(_0_h); |
| bool _1_b = !b; |
| var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b)); |
| vec3 _2_h3 = s.h4.yyy + s.h4.zzz; |
| var = _2_h3.xyzx * _2_h3.xyzx; |
| vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0); |
| var = _3_h4 * _3_h4; |
| return colorGreen; |
| } |