| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 helper_h4(); | |
| vec4 main() { | |
| return helper_h4(); | |
| } | |
| vec4 helper_h4() { | |
| int temp = 1; | |
| switch (temp) { | |
| case 0: | |
| return colorRed; | |
| case 1: | |
| return colorGreen; | |
| case 2: | |
| return colorRed; | |
| default: | |
| return colorRed; | |
| } | |
| } |