| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkGpu_DEFINED |
| #define GrVkGpu_DEFINED |
| |
| #include "include/gpu/vk/GrVkBackendContext.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrStagingBufferManager.h" |
| #include "src/gpu/vk/GrVkCaps.h" |
| #include "src/gpu/vk/GrVkMSAALoadManager.h" |
| #include "src/gpu/vk/GrVkMemory.h" |
| #include "src/gpu/vk/GrVkResourceProvider.h" |
| #include "src/gpu/vk/GrVkSemaphore.h" |
| #include "src/gpu/vk/GrVkUtil.h" |
| |
| class GrDirectContext; |
| class GrPipeline; |
| |
| class GrVkBuffer; |
| class GrVkCommandPool; |
| class GrVkFramebuffer; |
| class GrVkMemoryAllocator; |
| class GrVkPipeline; |
| class GrVkPipelineState; |
| class GrVkPrimaryCommandBuffer; |
| class GrVkOpsRenderPass; |
| class GrVkRenderPass; |
| class GrVkSecondaryCommandBuffer; |
| class GrVkTexture; |
| struct GrVkInterface; |
| |
| class GrVkGpu : public GrGpu { |
| public: |
| static sk_sp<GrGpu> Make(const GrVkBackendContext&, const GrContextOptions&, GrDirectContext*); |
| |
| ~GrVkGpu() override; |
| |
| void disconnect(DisconnectType) override; |
| bool disconnected() const { return fDisconnected; } |
| |
| void releaseUnlockedBackendObjects() override { |
| fResourceProvider.releaseUnlockedBackendObjects(); |
| } |
| |
| GrThreadSafePipelineBuilder* pipelineBuilder() override; |
| sk_sp<GrThreadSafePipelineBuilder> refPipelineBuilder() override; |
| |
| const GrVkInterface* vkInterface() const { return fInterface.get(); } |
| const GrVkCaps& vkCaps() const { return *fVkCaps; } |
| |
| GrStagingBufferManager* stagingBufferManager() override { return &fStagingBufferManager; } |
| void takeOwnershipOfBuffer(sk_sp<GrGpuBuffer>) override; |
| |
| bool isDeviceLost() const override { return fDeviceIsLost; } |
| |
| GrVkMemoryAllocator* memoryAllocator() const { return fMemoryAllocator.get(); } |
| |
| VkPhysicalDevice physicalDevice() const { return fPhysicalDevice; } |
| VkDevice device() const { return fDevice; } |
| VkQueue queue() const { return fQueue; } |
| uint32_t queueIndex() const { return fQueueIndex; } |
| GrVkCommandPool* cmdPool() const { return fMainCmdPool; } |
| const VkPhysicalDeviceProperties& physicalDeviceProperties() const { |
| return fPhysDevProps; |
| } |
| const VkPhysicalDeviceMemoryProperties& physicalDeviceMemoryProperties() const { |
| return fPhysDevMemProps; |
| } |
| bool protectedContext() const { return fProtectedContext == GrProtected::kYes; } |
| |
| GrVkResourceProvider& resourceProvider() { return fResourceProvider; } |
| |
| GrVkPrimaryCommandBuffer* currentCommandBuffer() const { return fMainCmdBuffer; } |
| |
| void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
| |
| bool setBackendTextureState(const GrBackendTexture&, |
| const GrBackendSurfaceMutableState&, |
| GrBackendSurfaceMutableState* previousState, |
| sk_sp<GrRefCntedCallback> finishedCallback) override; |
| |
| bool setBackendRenderTargetState(const GrBackendRenderTarget&, |
| const GrBackendSurfaceMutableState&, |
| GrBackendSurfaceMutableState* previousState, |
| sk_sp<GrRefCntedCallback> finishedCallback) override; |
| |
| void deleteBackendTexture(const GrBackendTexture&) override; |
| |
| bool compile(const GrProgramDesc&, const GrProgramInfo&) override; |
| |
| #if GR_TEST_UTILS |
| bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
| |
| GrBackendRenderTarget createTestingOnlyBackendRenderTarget(SkISize dimensions, |
| GrColorType, |
| int sampleCnt, |
| GrProtected) override; |
| void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
| |
| void resetShaderCacheForTesting() const override { |
| fResourceProvider.resetShaderCacheForTesting(); |
| } |
| #endif |
| |
| sk_sp<GrAttachment> makeStencilAttachment(const GrBackendFormat& /*colorFormat*/, |
| SkISize dimensions, int numStencilSamples) override; |
| |
| GrBackendFormat getPreferredStencilFormat(const GrBackendFormat&) override { |
| return GrBackendFormat::MakeVk(this->vkCaps().preferredStencilFormat()); |
| } |
| |
| sk_sp<GrAttachment> makeMSAAAttachment(SkISize dimensions, |
| const GrBackendFormat& format, |
| int numSamples, |
| GrProtected isProtected) override; |
| |
| void addBufferMemoryBarrier(const GrManagedResource*, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkBufferMemoryBarrier* barrier) const; |
| void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkBufferMemoryBarrier* barrier) const; |
| void addImageMemoryBarrier(const GrManagedResource*, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkImageMemoryBarrier* barrier) const; |
| |
| bool loadMSAAFromResolve(GrVkCommandBuffer* commandBuffer, |
| const GrVkRenderPass& renderPass, |
| GrAttachment* dst, |
| GrVkAttachment* src, |
| const SkIRect& srcRect); |
| |
| bool onRegenerateMipMapLevels(GrTexture* tex) override; |
| |
| void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) override; |
| |
| void submitSecondaryCommandBuffer(std::unique_ptr<GrVkSecondaryCommandBuffer>); |
| |
| void submit(GrOpsRenderPass*) override; |
| |
| GrFence SK_WARN_UNUSED_RESULT insertFence() override; |
| bool waitFence(GrFence) override; |
| void deleteFence(GrFence) const override; |
| |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; |
| std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, |
| GrResourceProvider::SemaphoreWrapType wrapType, GrWrapOwnership ownership) override; |
| void insertSemaphore(GrSemaphore* semaphore) override; |
| void waitSemaphore(GrSemaphore* semaphore) override; |
| |
| // These match the definitions in SkDrawable, from whence they came |
| typedef void* SubmitContext; |
| typedef void (*SubmitProc)(SubmitContext submitContext); |
| |
| // Adds an SkDrawable::GpuDrawHandler that we will delete the next time we submit the primary |
| // command buffer to the gpu. |
| void addDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable); |
| |
| void checkFinishProcs() override { fResourceProvider.checkCommandBuffers(); } |
| void finishOutstandingGpuWork() override; |
| |
| std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
| |
| void copyBuffer(sk_sp<GrGpuBuffer> srcBuffer, sk_sp<GrGpuBuffer> dstBuffer, |
| VkDeviceSize srcOffset, VkDeviceSize dstOffset, VkDeviceSize size); |
| bool updateBuffer(sk_sp<GrVkBuffer> buffer, const void* src, VkDeviceSize offset, |
| VkDeviceSize size); |
| |
| enum PersistentCacheKeyType : uint32_t { |
| kShader_PersistentCacheKeyType = 0, |
| kPipelineCache_PersistentCacheKeyType = 1, |
| }; |
| |
| void storeVkPipelineCacheData() override; |
| |
| bool beginRenderPass(const GrVkRenderPass*, |
| sk_sp<const GrVkFramebuffer>, |
| const VkClearValue* colorClear, |
| const GrSurface*, |
| const SkIRect& renderPassBounds, |
| bool forSecondaryCB); |
| void endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin, const SkIRect& bounds); |
| |
| // Returns true if VkResult indicates success and also checks for device lost or OOM. Every |
| // Vulkan call (and GrVkMemoryAllocator call that returns VkResult) made on behalf of the |
| // GrVkGpu should be processed by this function so that we respond to OOMs and lost devices. |
| bool checkVkResult(VkResult); |
| |
| private: |
| enum SyncQueue { |
| kForce_SyncQueue, |
| kSkip_SyncQueue |
| }; |
| |
| GrVkGpu(GrDirectContext*, const GrVkBackendContext&, const sk_sp<GrVkCaps> caps, |
| sk_sp<const GrVkInterface>, uint32_t instanceVersion, uint32_t physicalDeviceVersion, |
| sk_sp<GrVkMemoryAllocator>); |
| |
| void destroyResources(); |
| |
| GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| GrRenderable, |
| GrMipmapped, |
| GrProtected) override; |
| GrBackendTexture onCreateCompressedBackendTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| GrMipmapped, |
| GrProtected) override; |
| |
| bool onClearBackendTexture(const GrBackendTexture&, |
| sk_sp<GrRefCntedCallback> finishedCallback, |
| std::array<float, 4> color) override; |
| |
| bool onUpdateCompressedBackendTexture(const GrBackendTexture&, |
| sk_sp<GrRefCntedCallback> finishedCallback, |
| const void* data, |
| size_t length) override; |
| |
| bool setBackendSurfaceState(GrVkImageInfo info, |
| sk_sp<GrBackendSurfaceMutableStateImpl> currentState, |
| SkISize dimensions, |
| const GrVkSharedImageInfo& newInfo, |
| GrBackendSurfaceMutableState* previousState, |
| sk_sp<GrRefCntedCallback> finishedCallback); |
| |
| sk_sp<GrTexture> onCreateTexture(SkISize, |
| const GrBackendFormat&, |
| GrRenderable, |
| int renderTargetSampleCnt, |
| SkBudgeted, |
| GrProtected, |
| int mipLevelCount, |
| uint32_t levelClearMask) override; |
| sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| SkBudgeted, |
| GrMipmapped, |
| GrProtected, |
| const void* data, size_t dataSize) override; |
| |
| sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
| GrWrapOwnership, |
| GrWrapCacheable, |
| GrIOType) override; |
| sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
| GrWrapOwnership, |
| GrWrapCacheable) override; |
| sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
| int sampleCnt, |
| GrWrapOwnership, |
| GrWrapCacheable) override; |
| sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
| |
| sk_sp<GrRenderTarget> onWrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
| const GrVkDrawableInfo&) override; |
| |
| sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType type, GrAccessPattern, |
| const void* data) override; |
| |
| bool onReadPixels(GrSurface*, |
| SkIRect, |
| GrColorType surfaceColorType, |
| GrColorType dstColorType, |
| void* buffer, |
| size_t rowBytes) override; |
| |
| bool onWritePixels(GrSurface*, |
| SkIRect, |
| GrColorType surfaceColorType, |
| GrColorType srcColorType, |
| const GrMipLevel[], |
| int mipLevelCount, |
| bool prepForTexSampling) override; |
| |
| bool onTransferPixelsTo(GrTexture*, |
| SkIRect, |
| GrColorType textureColorType, |
| GrColorType bufferColorType, |
| sk_sp<GrGpuBuffer>, |
| size_t offset, |
| size_t rowBytes) override; |
| |
| bool onTransferPixelsFrom(GrSurface*, |
| SkIRect, |
| GrColorType surfaceColorType, |
| GrColorType bufferColorType, |
| sk_sp<GrGpuBuffer>, |
| size_t offset) override; |
| |
| bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) override; |
| |
| void addFinishedProc(GrGpuFinishedProc finishedProc, |
| GrGpuFinishedContext finishedContext) override; |
| |
| void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback); |
| |
| GrOpsRenderPass* onGetOpsRenderPass(GrRenderTarget*, |
| bool useMSAASurface, |
| GrAttachment*, |
| GrSurfaceOrigin, |
| const SkIRect&, |
| const GrOpsRenderPass::LoadAndStoreInfo&, |
| const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
| const SkTArray<GrSurfaceProxy*, true>& sampledProxies, |
| GrXferBarrierFlags renderPassXferBarriers) override; |
| |
| void prepareSurfacesForBackendAccessAndStateUpdates( |
| SkSpan<GrSurfaceProxy*> proxies, |
| SkSurface::BackendSurfaceAccess access, |
| const GrBackendSurfaceMutableState* newState) override; |
| |
| bool onSubmitToGpu(bool syncCpu) override; |
| |
| void onReportSubmitHistograms() override; |
| |
| // Ends and submits the current command buffer to the queue and then creates a new command |
| // buffer and begins it. If sync is set to kForce_SyncQueue, the function will wait for all |
| // work in the queue to finish before returning. If this GrVkGpu object has any semaphores in |
| // fSemaphoreToSignal, we will add those signal semaphores to the submission of this command |
| // buffer. If this GrVkGpu object has any semaphores in fSemaphoresToWaitOn, we will add those |
| // wait semaphores to the submission of this command buffer. |
| bool submitCommandBuffer(SyncQueue sync); |
| |
| void copySurfaceAsCopyImage(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, |
| GrVkImage* srcImage, const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| void copySurfaceAsBlit(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, GrVkImage* srcImage, |
| const SkIRect& srcRect, const SkIPoint& dstPoint); |
| |
| void copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| // helpers for onCreateTexture and writeTexturePixels |
| bool uploadTexDataLinear(GrVkAttachment* tex, |
| SkIRect rect, |
| GrColorType colorType, |
| const void* data, |
| size_t rowBytes); |
| bool uploadTexDataOptimal(GrVkAttachment* tex, |
| SkIRect rect, |
| GrColorType colorType, |
| const GrMipLevel texels[], |
| int mipLevelCount); |
| bool uploadTexDataCompressed(GrVkAttachment* tex, SkImage::CompressionType compression, |
| VkFormat vkFormat, SkISize dimensions, GrMipmapped mipMapped, |
| const void* data, size_t dataSize); |
| void resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| bool createVkImageForBackendSurface(VkFormat, |
| SkISize dimensions, |
| int sampleCnt, |
| GrTexturable, |
| GrRenderable, |
| GrMipmapped, |
| GrVkImageInfo*, |
| GrProtected); |
| |
| sk_sp<const GrVkInterface> fInterface; |
| sk_sp<GrVkMemoryAllocator> fMemoryAllocator; |
| sk_sp<GrVkCaps> fVkCaps; |
| bool fDeviceIsLost = false; |
| |
| VkPhysicalDevice fPhysicalDevice; |
| VkDevice fDevice; |
| VkQueue fQueue; // Must be Graphics queue |
| uint32_t fQueueIndex; |
| |
| // Created by GrVkGpu |
| GrVkResourceProvider fResourceProvider; |
| GrStagingBufferManager fStagingBufferManager; |
| |
| GrVkMSAALoadManager fMSAALoadManager; |
| |
| GrVkCommandPool* fMainCmdPool; |
| // just a raw pointer; object's lifespan is managed by fCmdPool |
| GrVkPrimaryCommandBuffer* fMainCmdBuffer; |
| |
| SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToWaitOn; |
| SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToSignal; |
| |
| SkTArray<std::unique_ptr<SkDrawable::GpuDrawHandler>> fDrawables; |
| |
| VkPhysicalDeviceProperties fPhysDevProps; |
| VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
| |
| // We need a bool to track whether or not we've already disconnected all the gpu resources from |
| // vulkan context. |
| bool fDisconnected; |
| |
| GrProtected fProtectedContext; |
| |
| std::unique_ptr<GrVkOpsRenderPass> fCachedOpsRenderPass; |
| |
| using INHERITED = GrGpu; |
| }; |
| |
| #endif |