| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkFramebuffer_DEFINED |
| #define GrVkFramebuffer_DEFINED |
| |
| #include "include/gpu/GrTypes.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/vk/GrVkManagedResource.h" |
| #include "src/gpu/vk/GrVkResourceProvider.h" |
| |
| #include <cinttypes> |
| |
| class GrVkAttachment; |
| class GrVkGpu; |
| class GrVkImageView; |
| class GrVkRenderPass; |
| |
| class GrVkFramebuffer : public GrVkManagedResource { |
| public: |
| static sk_sp<const GrVkFramebuffer> Make(GrVkGpu* gpu, |
| SkISize dimensions, |
| sk_sp<const GrVkRenderPass> compatibleRenderPass, |
| GrVkAttachment* colorAttachment, |
| GrVkAttachment* resolveAttachment, |
| GrVkAttachment* stencilAttachment, |
| GrVkResourceProvider::CompatibleRPHandle); |
| |
| // Used for wrapped external secondary command buffers |
| GrVkFramebuffer(const GrVkGpu* gpu, |
| sk_sp<GrVkAttachment> colorAttachment, |
| sk_sp<const GrVkRenderPass> renderPass, |
| std::unique_ptr<GrVkSecondaryCommandBuffer>); |
| |
| VkFramebuffer framebuffer() const { |
| SkASSERT(!this->isExternal()); |
| return fFramebuffer; |
| } |
| |
| bool isExternal() const { return fExternalRenderPass.get(); } |
| const GrVkRenderPass* externalRenderPass() const { return fExternalRenderPass.get(); } |
| std::unique_ptr<GrVkSecondaryCommandBuffer> externalCommandBuffer(); |
| |
| // When we wrap a secondary command buffer, we will record GrManagedResources onto it which need |
| // to be kept alive till the command buffer gets submitted and the GPU has finished. However, in |
| // the wrapped case, we don't know when the command buffer gets submitted and when it is |
| // finished on the GPU since the client is in charge of that. However, we do require that the |
| // client keeps the GrVkSecondaryCBDrawContext alive and call releaseResources on it once the |
| // GPU is finished all the work. Thus we can use this to manage the lifetime of our |
| // GrVkSecondaryCommandBuffers. By storing them on the external GrVkFramebuffer owned by the |
| // GrVkRenderTarget, which is owned by the SkGpuDevice on the GrVkSecondaryCBDrawContext, we |
| // assure that the GrManagedResources held by the GrVkSecondaryCommandBuffer don't get deleted |
| // before they are allowed to. |
| void returnExternalGrSecondaryCommandBuffer(std::unique_ptr<GrVkSecondaryCommandBuffer>); |
| |
| #ifdef SK_TRACE_MANAGED_RESOURCES |
| void dumpInfo() const override { |
| SkDebugf("GrVkFramebuffer: %" PRIdPTR " (%d refs)\n", |
| (intptr_t)fFramebuffer, this->getRefCnt()); |
| } |
| #endif |
| |
| const GrVkRenderPass* compatibleRenderPass() const { return fCompatibleRenderPass.get(); } |
| |
| GrVkResourceProvider::CompatibleRPHandle compatibleRenderPassHandle() const { |
| return fCompatibleRenderPassHandle; |
| } |
| |
| GrVkAttachment* colorAttachment() { return fColorAttachment.get(); } |
| GrVkAttachment* resolveAttachment() { return fResolveAttachment.get(); } |
| GrVkAttachment* stencilAttachment() { return fStencilAttachment.get(); } |
| |
| private: |
| GrVkFramebuffer(const GrVkGpu* gpu, |
| VkFramebuffer framebuffer, |
| sk_sp<GrVkAttachment> colorAttachment, |
| sk_sp<GrVkAttachment> resolveAttachment, |
| sk_sp<GrVkAttachment> stencilAttachment, |
| sk_sp<const GrVkRenderPass> compatibleRenderPass, |
| GrVkResourceProvider::CompatibleRPHandle); |
| |
| ~GrVkFramebuffer() override; |
| |
| void freeGPUData() const override; |
| void releaseResources(); |
| |
| VkFramebuffer fFramebuffer = VK_NULL_HANDLE; |
| |
| sk_sp<GrVkAttachment> fColorAttachment; |
| sk_sp<GrVkAttachment> fResolveAttachment; |
| sk_sp<GrVkAttachment> fStencilAttachment; |
| |
| sk_sp<const GrVkRenderPass> fCompatibleRenderPass; |
| GrVkResourceProvider::CompatibleRPHandle fCompatibleRenderPassHandle; |
| |
| sk_sp<const GrVkRenderPass> fExternalRenderPass; |
| std::unique_ptr<GrVkSecondaryCommandBuffer> fExternalCommandBuffer; |
| }; |
| |
| #endif |