| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkAttachment_DEFINED |
| #define GrVkAttachment_DEFINED |
| |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/GrAttachment.h" |
| #include "src/gpu/GrRefCnt.h" |
| #include "src/gpu/vk/GrVkDescriptorSet.h" |
| #include "src/gpu/vk/GrVkImage.h" |
| |
| class GrVkImageView; |
| class GrVkGpu; |
| |
| class GrVkAttachment : public GrAttachment, public GrVkImage { |
| public: |
| static sk_sp<GrVkAttachment> MakeStencil(GrVkGpu* gpu, |
| SkISize dimensions, |
| int sampleCnt, |
| VkFormat format); |
| |
| static sk_sp<GrVkAttachment> MakeMSAA(GrVkGpu* gpu, |
| SkISize dimensions, |
| int numSamples, |
| VkFormat format, |
| GrProtected isProtected); |
| |
| static sk_sp<GrVkAttachment> MakeTexture(GrVkGpu* gpu, |
| SkISize dimensions, |
| VkFormat format, |
| uint32_t mipLevels, |
| GrRenderable renderable, |
| int numSamples, |
| SkBudgeted budgeted, |
| GrProtected isProtected); |
| |
| static sk_sp<GrVkAttachment> MakeWrapped(GrVkGpu* gpu, |
| SkISize dimensions, |
| const GrVkImageInfo&, |
| sk_sp<GrBackendSurfaceMutableStateImpl>, |
| UsageFlags attachmentUsages, |
| GrWrapOwnership, |
| GrWrapCacheable, |
| bool forSecondaryCB = false); |
| |
| ~GrVkAttachment() override; |
| |
| GrBackendFormat backendFormat() const override { return this->getBackendFormat(); } |
| |
| const GrManagedResource* imageResource() const { return this->resource(); } |
| const GrVkImageView* framebufferView() const { return fFramebufferView.get(); } |
| const GrVkImageView* textureView() const { return fTextureView.get(); } |
| |
| // So that we don't need to rewrite descriptor sets each time, we keep cached input descriptor |
| // sets on the attachment and simply reuse those descriptor sets for this attachment only. These |
| // calls will fail if the attachment does not support being used as an input attachment. These |
| // calls do not ref the GrVkDescriptorSet so they called will need to manually ref them if they |
| // need to be kept alive. |
| gr_rp<const GrVkDescriptorSet> inputDescSetForBlending(GrVkGpu* gpu); |
| // Input descripotr set used when needing to read a resolve attachment to load data into a |
| // discardable msaa attachment. |
| gr_rp<const GrVkDescriptorSet> inputDescSetForMSAALoad(GrVkGpu* gpu); |
| |
| protected: |
| void onRelease() override; |
| void onAbandon() override; |
| |
| private: |
| static sk_sp<GrVkAttachment> Make(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags attachmentUsages, |
| int sampleCnt, |
| VkFormat format, |
| uint32_t mipLevels, |
| VkImageUsageFlags vkUsageFlags, |
| GrProtected isProtected, |
| SkBudgeted); |
| |
| GrVkAttachment(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags supportedUsages, |
| const GrVkImageInfo&, |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, |
| sk_sp<const GrVkImageView> framebufferView, |
| sk_sp<const GrVkImageView> textureView, |
| SkBudgeted); |
| |
| GrVkAttachment(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags supportedUsages, |
| const GrVkImageInfo&, |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, |
| sk_sp<const GrVkImageView> framebufferView, |
| sk_sp<const GrVkImageView> textureView, |
| GrBackendObjectOwnership, |
| GrWrapCacheable, |
| bool forSecondaryCB); |
| |
| GrVkGpu* getVkGpu() const; |
| |
| void release(); |
| |
| sk_sp<const GrVkImageView> fFramebufferView; |
| sk_sp<const GrVkImageView> fTextureView; |
| |
| // Descriptor set used when this is used as an input attachment for reading the dst in blending. |
| gr_rp<const GrVkDescriptorSet> fCachedBlendingInputDescSet; |
| // Descriptor set used when this is used as an input attachment for loading an msaa attachment. |
| gr_rp<const GrVkDescriptorSet> fCachedMSAALoadInputDescSet; |
| }; |
| |
| #endif |