| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/glsl/GrGLSLShaderBuilder.h" |
| |
| #include "include/sksl/DSL.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrShaderVar.h" |
| #include "src/gpu/GrSwizzle.h" |
| #include "src/gpu/glsl/GrGLSLBlend.h" |
| #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/dsl/priv/DSLWriter.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| |
| GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) |
| : fProgramBuilder(program) |
| , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fFeaturesAddedMask(0) |
| , fCodeIndex(kCode) |
| , fFinalized(false) |
| , fTmpVariableCounter(0) { |
| // We push back some placeholder pointers which will later become our header |
| for (int i = 0; i <= kCode; i++) { |
| fShaderStrings.push_back(); |
| } |
| |
| this->main() = "void main() {"; |
| } |
| |
| void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { |
| SkString tempDecl; |
| var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); |
| this->codeAppendf("%s;", tempDecl.c_str()); |
| } |
| |
| void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { |
| v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); |
| this->definitions().append(";"); |
| } |
| |
| SkString GrGLSLShaderBuilder::getMangledFunctionName(const char* baseName) { |
| return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName); |
| } |
| |
| void GrGLSLShaderBuilder::appendFunctionDecl(GrSLType returnType, |
| const char* mangledName, |
| SkSpan<const GrShaderVar> args) { |
| this->functions().appendf("%s %s(", GrGLSLTypeString(returnType), mangledName); |
| for (size_t i = 0; i < args.size(); ++i) { |
| if (i > 0) { |
| this->functions().append(", "); |
| } |
| args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); |
| } |
| |
| this->functions().append(")"); |
| } |
| |
| void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, |
| const char* mangledName, |
| SkSpan<const GrShaderVar> args, |
| const char* body) { |
| this->appendFunctionDecl(returnType, mangledName, args); |
| this->functions().appendf(" {\n" |
| "%s" |
| "}\n\n", body); |
| } |
| |
| void GrGLSLShaderBuilder::emitFunction(const char* declaration, const char* body) { |
| this->functions().appendf("%s {\n" |
| "%s" |
| "}\n\n", declaration, body); |
| } |
| |
| void GrGLSLShaderBuilder::emitFunctionPrototype(GrSLType returnType, |
| const char* mangledName, |
| SkSpan<const GrShaderVar> args) { |
| this->appendFunctionDecl(returnType, mangledName, args); |
| this->functions().append(";\n"); |
| } |
| |
| void GrGLSLShaderBuilder::codeAppend(std::unique_ptr<SkSL::Statement> stmt) { |
| SkASSERT(SkSL::dsl::DSLWriter::CurrentProcessor()); |
| SkASSERT(stmt); |
| this->codeAppend(stmt->description().c_str()); |
| if (stmt->is<SkSL::VarDeclaration>()) { |
| fDeclarations.push_back(std::move(stmt)); |
| } |
| } |
| |
| static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { |
| if (swizzle != GrSwizzle::RGBA()) { |
| out->appendf(".%s", swizzle.asString().c_str()); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
| SamplerHandle samplerHandle, |
| const char* coordName) const { |
| const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); |
| out->appendf("sample(%s, %s)", sampler, coordName); |
| append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, |
| const char* coordName, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, samplerHandle, coordName); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookupAndBlend( |
| const char* dst, |
| SkBlendMode mode, |
| SamplerHandle samplerHandle, |
| const char* coordName, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| if (!dst) { |
| dst = "half4(1)"; |
| } |
| SkString lookup; |
| // This works around an issue in SwiftShader where the texture lookup is messed up |
| // if we use blend_modulate instead of simply operator * on dst and the sampled result. |
| // At this time it's unknown if the same problem exists for other modes. |
| if (mode == SkBlendMode::kModulate) { |
| this->codeAppend("("); |
| this->appendTextureLookup(&lookup, samplerHandle, coordName); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| this->codeAppendf(" * %s)", dst); |
| } else { |
| this->codeAppendf("%s(", GrGLSLBlend::BlendFuncName(mode)); |
| this->appendTextureLookup(&lookup, samplerHandle, coordName); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| this->codeAppendf(", %s)", dst); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { |
| const char* input = fProgramBuilder->inputSamplerVariable(samplerHandle); |
| SkString load; |
| load.appendf("subpassLoad(%s)", input); |
| append_texture_swizzle(&load, fProgramBuilder->inputSamplerSwizzle(samplerHandle)); |
| this->codeAppend(load.c_str()); |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, |
| const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| if (!colorXformHelper || colorXformHelper->isNoop()) { |
| *out = srcColor; |
| return; |
| } |
| |
| GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); |
| |
| // We define up to three helper functions, to keep things clearer. One for the source transfer |
| // function, one for the (inverse) destination transfer function, and one for the gamut xform. |
| // Any combination of these may be present, although some configurations are much more likely. |
| |
| auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform, |
| TFKind kind) { |
| const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) }; |
| const char* coeffs = uniformHandler->getUniformCStr(uniform); |
| SkString body; |
| // Temporaries to make evaluation line readable. We always use the sRGBish names, so the |
| // PQ and HLG math is confusing. |
| body.appendf("half G = %s[0];", coeffs); |
| body.appendf("half A = %s[1];", coeffs); |
| body.appendf("half B = %s[2];", coeffs); |
| body.appendf("half C = %s[3];", coeffs); |
| body.appendf("half D = %s[4];", coeffs); |
| body.appendf("half E = %s[5];", coeffs); |
| body.appendf("half F = %s[6];", coeffs); |
| body.append("half s = sign(x);"); |
| body.append("x = abs(x);"); |
| switch (kind) { |
| case TFKind::sRGBish_TF: |
| body.append("x = (x < D) ? (C * x) + F : pow(A * x + B, G) + E;"); |
| break; |
| case TFKind::PQish_TF: |
| body.append("x = pow(max(A + B * pow(x, C), 0) / (D + E * pow(x, C)), F);"); |
| break; |
| case TFKind::HLGish_TF: |
| body.append("x = (x*A <= 1) ? pow(x*A, B) : exp((x-E)*C) + D; x *= (F+1);"); |
| break; |
| case TFKind::HLGinvish_TF: |
| body.append("x /= (F+1); x = (x <= 1) ? A * pow(x, B) : C * log(x - D) + E;"); |
| break; |
| default: |
| SkASSERT(false); |
| break; |
| } |
| body.append("return s * x;"); |
| SkString funcName = this->getMangledFunctionName(name); |
| this->emitFunction(kHalf_GrSLType, funcName.c_str(), {gTFArgs, SK_ARRAY_COUNT(gTFArgs)}, |
| body.c_str()); |
| return funcName; |
| }; |
| |
| SkString srcTFFuncName; |
| if (colorXformHelper->applySrcTF()) { |
| srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform(), |
| colorXformHelper->srcTFKind()); |
| } |
| |
| SkString dstTFFuncName; |
| if (colorXformHelper->applyDstTF()) { |
| dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform(), |
| colorXformHelper->dstTFKind()); |
| } |
| |
| SkString gamutXformFuncName; |
| if (colorXformHelper->applyGamutXform()) { |
| const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; |
| const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); |
| SkString body; |
| body.appendf("color.rgb = (%s * color.rgb);", xform); |
| body.append("return color;"); |
| gamutXformFuncName = this->getMangledFunctionName("gamut_xform"); |
| this->emitFunction(kHalf4_GrSLType, gamutXformFuncName.c_str(), |
| {gGamutXformArgs, SK_ARRAY_COUNT(gGamutXformArgs)}, body.c_str()); |
| } |
| |
| // Now define a wrapper function that applies all the intermediate steps |
| { |
| // Some GPUs require full float to get results that are as accurate as expected/required. |
| // Most GPUs work just fine with half float. Strangely, the GPUs that have this bug |
| // (Mali G series) only require us to promote the type of a few temporaries here -- |
| // the helper functions above can always be written to use half. |
| bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat(); |
| |
| const GrShaderVar gColorXformArgs[] = { |
| GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; |
| SkString body; |
| if (colorXformHelper->applyUnpremul()) { |
| body.append("color = unpremul(color);"); |
| } |
| if (colorXformHelper->applySrcTF()) { |
| body.appendf("color.r = %s(half(color.r));", srcTFFuncName.c_str()); |
| body.appendf("color.g = %s(half(color.g));", srcTFFuncName.c_str()); |
| body.appendf("color.b = %s(half(color.b));", srcTFFuncName.c_str()); |
| } |
| if (colorXformHelper->applyGamutXform()) { |
| body.appendf("color = %s(half4(color));", gamutXformFuncName.c_str()); |
| } |
| if (colorXformHelper->applyDstTF()) { |
| body.appendf("color.r = %s(half(color.r));", dstTFFuncName.c_str()); |
| body.appendf("color.g = %s(half(color.g));", dstTFFuncName.c_str()); |
| body.appendf("color.b = %s(half(color.b));", dstTFFuncName.c_str()); |
| } |
| if (colorXformHelper->applyPremul()) { |
| body.append("color.rgb *= color.a;"); |
| } |
| body.append("return half4(color);"); |
| SkString colorXformFuncName = this->getMangledFunctionName("color_xform"); |
| this->emitFunction(kHalf4_GrSLType, colorXformFuncName.c_str(), |
| {gColorXformArgs, SK_ARRAY_COUNT(gColorXformArgs)}, body.c_str()); |
| out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString xform; |
| this->appendColorGamutXform(&xform, srcColor, colorXformHelper); |
| this->codeAppend(xform.c_str()); |
| } |
| |
| bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
| if (featureBit & fFeaturesAddedMask) { |
| return false; |
| } |
| this->extensions().appendf("#extension %s: require\n", extensionName); |
| fFeaturesAddedMask |= featureBit; |
| return true; |
| } |
| |
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| for (const auto& v : vars.items()) { |
| v.appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { |
| SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration || |
| fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()); |
| fLayoutParams[interface].push_back() = param; |
| } |
| |
| void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| static const char* interfaceQualifierNames[] = { |
| "in", |
| "out" |
| }; |
| |
| for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
| const SkTArray<SkString>& params = fLayoutParams[interface]; |
| if (params.empty()) { |
| continue; |
| } |
| this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); |
| for (int i = 1; i < params.count(); ++i) { |
| this->layoutQualifiers().appendf(", %s", params[i].c_str()); |
| } |
| this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); |
| } |
| |
| static_assert(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier); |
| static_assert(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); |
| static_assert(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); |
| } |
| |
| void GrGLSLShaderBuilder::finalize(uint32_t visibility) { |
| SkASSERT(!fFinalized); |
| this->compileAndAppendLayoutQualifiers(); |
| SkASSERT(visibility); |
| fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); |
| this->appendDecls(fInputs, &this->inputs()); |
| this->appendDecls(fOutputs, &this->outputs()); |
| this->onFinalize(); |
| // append the 'footer' to code |
| this->code().append("}"); |
| |
| for (int i = 0; i <= fCodeIndex; i++) { |
| fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size()); |
| } |
| |
| fFinalized = true; |
| } |