| // Runtime shaders require specific main signatures. Test that older signatures, or those intended | |
| // for color filters don't work. | |
| // Expect 4 errors | |
| half4 main() { return half4(1); } | |
| half4 main(half4 color) { return color; } | |
| half4 main(float2 xy, half4 color, half4 bonusColor) { return color; } | |
| half4 main(half4 outOfOrderColor, float2 outOfOrderXy) { return color; } | |
| half4 main(float2 xy, half4 color) { return color; } // the correct signature is allowed |