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// Copyright 2021 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#ifndef NGATypes_DEFINED
#define NGATypes_DEFINED
#include "include/gpu/GrTypes.h"
enum class Shape {
kRect,
kOval
};
// This is strictly used to check if we get the order of draw operations we expected. It is
// pretty much the same as painters order though.
class ID {
public:
explicit ID(int id) : fID(id) {
SkASSERT(id != -1);
}
static ID Invalid() {
return ID();
}
bool isValid() const { return fID != -1; }
bool operator==(ID other) const { return fID == other.fID; }
int toInt() const { return fID; }
private:
ID() : fID(-1) {}
int fID;
};
// This class just serves to strictly differentiate between painter's order and the sort/draw Zs
class PaintersOrder {
public:
PaintersOrder() : fPaintersOrder(0) {}
explicit PaintersOrder(uint32_t paintersOrder) : fPaintersOrder(paintersOrder) {
SkASSERT(paintersOrder != 0);
}
static PaintersOrder Invalid() {
return PaintersOrder();
}
bool isValid() const { return fPaintersOrder != 0; }
uint32_t toUInt() const { return fPaintersOrder; }
private:
uint32_t fPaintersOrder = 0;
};
#endif