blob: 48b89f73325bcaf3a5abf5f8fd7696a1b7122e50 [file] [log] [blame]
// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(blur4444, 650, 480, false, 0) {
void draw(SkCanvas* canvas) {
bool forceRaster = false;
bool dither = false;
bool postDither = false;
canvas->clear(SK_ColorTRANSPARENT);
SkPaint grayPaint;
grayPaint.setColor(SK_ColorGRAY);
SkPaint ltGrayPaint;
ltGrayPaint.setColor(SK_ColorLTGRAY);
canvas->drawRect({350, 0, 400, 480}, ltGrayPaint);
canvas->drawRect({400, 0, 500, 480}, grayPaint);
canvas->drawRect({500, 0, 640, 480}, SkPaint());
canvas->drawRect({0, 200, 320, 215}, ltGrayPaint);
canvas->drawRect({0, 215, 320, 230}, grayPaint);
canvas->drawRect({0, 230, 320, 250}, SkPaint());
sk_sp<SkSurface> surf;
auto ii = SkImageInfo::Make(650, 480, kARGB_4444_SkColorType, kPremul_SkAlphaType);
if (canvas->recordingContext() && !forceRaster) {
surf = SkSurface::MakeRenderTarget(canvas->recordingContext(), SkBudgeted::kNo, ii);
} else {
surf = SkSurface::MakeRaster(ii);
}
if (!surf) {
return;
}
auto c = surf->getCanvas();
c->clear(SK_ColorTRANSPARENT);
SkPaint blrPaint;
blrPaint.setAntiAlias(true);
blrPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 12.047));
blrPaint.setBlendMode(SkBlendMode::kSrc);
blrPaint.setDither(dither);
blrPaint.setColor(SK_ColorWHITE);
c->drawRect(SkRect{0, 20, 640, 104}, blrPaint);
blrPaint.setColor(SkColorSetARGB(255, 247, 247, 247));
c->drawRect(SkRect{0, 0, 640, 84}.makeOffset(0, 300), blrPaint);
static constexpr SkColor colors[]{SkColorSetARGB(255, 247, 247, 247), 0};
static constexpr SkPoint pts[]{{0.5, 0}, {256.5, 0}};
auto grd = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
SkPaint grdPaint;
grdPaint.setShader(grd);
grdPaint.setDither(dither);
c->drawRect(SkRect{0, 0, 640, 100}.makeOffset(0, 150), grdPaint);
SkPaint postPaint;
postPaint.setDither(postDither);
surf->draw(canvas, 0, 0, SkSamplingOptions(), &postPaint);
}
} // END FIDDLE