blob: 2ffb9ae1cf261b1923024300345981fd32720023 [file] [log] [blame]
<!DOCTYPE html>
<title>WIP Shaping in JS Demo</title>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
border: 1px dashed #AAA;
}
#input {
height: 300px;
}
</style>
<h2> (Really Bad) Shaping in JS </h2>
<textarea id=input></textarea>
<canvas id=shaped_text width=300 height=300></canvas>
<script type="text/javascript" src="/build/canvaskit.js"></script>
<script type="text/javascript" charset="utf-8">
let CanvasKit = null;
const cdn = 'https://storage.googleapis.com/skia-cdn/misc/';
const ckLoaded = CanvasKitInit({locateFile: (file) => '/build/'+file});
const loadFont = fetch(cdn + 'Roboto-Regular.ttf').then((response) => response.arrayBuffer());
// This font works with interobang.
//const loadFont = fetch('https://storage.googleapis.com/skia-cdn/google-web-fonts/SourceSansPro-Regular.ttf').then((response) => response.arrayBuffer());
document.getElementById('input').value = 'An aegis protected the fox!?';
// Examples requiring external resources.
Promise.all([ckLoaded, loadFont]).then((results) => {
ShapingJS(...results);
});
function ShapingJS(CanvasKit, fontData) {
if (!CanvasKit || !fontData) {
return;
}
const surface = CanvasKit.MakeCanvasSurface('shaped_text');
if (!surface) {
console.error('Could not make surface');
return;
}
const typeface = CanvasKit.Typeface.MakeFreeTypeFaceFromData(fontData);
const paint = new CanvasKit.Paint();
paint.setColor(CanvasKit.BLUE);
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const textPaint = new CanvasKit.Paint();
const textFont = new CanvasKit.Font(typeface, 20);
textFont.setLinearMetrics(true);
textFont.setSubpixel(true);
textFont.setHinting(CanvasKit.FontHinting.Slight);
// Only care about these characters for now. If we get any unknown characters, we'll replace
// them with the first glyph here (the replacement glyph).
// We put the family code point second to make sure we handle >16 bit codes correctly.
const alphabet = "�👪abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 _.,?!æ‽";
const ids = textFont.getGlyphIDs(alphabet);
const unknownCharacterGlyphID = ids[0];
// char here means "string version of unicode code point". This makes the code below a bit more
// readable than just integers. We just have to take care when reading these in that we don't
// grab the second half of a 32 bit code unit.
const charsToGlyphIDs = {};
// Indexes in JS correspond to a 16 bit or 32 bit code unit. If a code point is wider than
// 16 bits, it overflows into the next index. codePointAt will return a >16 bit value if the
// given index overflows. We need to check for this and skip the next index lest we get a
// garbage value (the second half of the Unicode code point.
let glyphIdx = 0;
for (let i = 0; i < alphabet.length; i++) {
charsToGlyphIDs[alphabet[i]] = ids[glyphIdx];
if (alphabet.codePointAt(i) > 65535) {
i++; // skip the next index because that will be the second half of the code point.
}
glyphIdx++;
}
// TODO(kjlubick): linear metrics so we get "correct" data (e.g. floats).
const bounds = textFont.getGlyphBounds(ids, textPaint);
const widths = textFont.getGlyphWidths(ids, textPaint);
// See https://www.freetype.org/freetype2/docs/glyphs/glyphs-3.html
// Note that in Skia, y-down is positive, so it is common to see yMax below be negative.
const glyphMetricsByGlyphID = {};
for (let i = 0; i < ids.length; i++) {
glyphMetricsByGlyphID[ids[i]] = {
xMin: bounds[i*4],
yMax: bounds[i*4 + 1],
xMax: bounds[i*4 + 2],
yMin: bounds[i*4 + 3],
xAdvance: widths[i],
};
}
const shapeAndDrawText = (str, canvas, x, y, maxWidth, font, paint) => {
const LINE_SPACING = 20;
// This is a conservative estimate - it can be shorter if we have ligatures code points
// that span multiple 16bit words.
const glyphs = CanvasKit.MallocGlyphIDs(str.length);
let glyphArr = glyphs.toTypedArray();
// Turn the code points into glyphs, accounting for up to 2 ligatures.
let shapedGlyphIdx = -1;
for (let i = 0; i < str.length; i++) {
const char = str[i];
shapedGlyphIdx++;
// POC Ligature support.
if (charsToGlyphIDs['æ'] && char === 'a' && str[i+1] === 'e') {
glyphArr[shapedGlyphIdx] = charsToGlyphIDs['æ'];
i++; // skip next code point
continue;
}
if (charsToGlyphIDs['‽'] && (
(char === '?' && str[i+1] === '!') || (char === '!' && str[i+1] === '?' ))) {
glyphArr[shapedGlyphIdx] = charsToGlyphIDs['‽'];
i++; // skip next code point
continue;
}
glyphArr[shapedGlyphIdx] = charsToGlyphIDs[char] || unknownCharacterGlyphID;
if (str.codePointAt(i) > 65535) {
i++; // skip the next index because that will be the second half of the code point.
}
}
// Trim down our array of glyphs to only the amount we have after ligatures and code points
// that are > 16 bits.
glyphArr = glyphs.subarray(0, shapedGlyphIdx+1);
// Break our glyphs into runs based on the maxWidth and the xAdvance.
const glyphRuns = [];
let currentRunStartIdx = 0;
let currentWidth = 0;
for (let i = 0; i < glyphArr.length; i++) {
const nextGlyphWidth = glyphMetricsByGlyphID[glyphArr[i]].xAdvance;
if (currentWidth + nextGlyphWidth > maxWidth) {
glyphRuns.push(glyphs.subarray(currentRunStartIdx, i));
currentRunStartIdx = i;
currentWidth = 0;
}
currentWidth += nextGlyphWidth;
}
glyphRuns.push(glyphs.subarray(currentRunStartIdx, glyphArr.length));
// Draw all those runs.
for (let i = 0; i < glyphRuns.length; i++) {
const blob = CanvasKit.TextBlob.MakeFromGlyphs(glyphRuns[i], font);
if (blob) {
canvas.drawTextBlob(blob, x, y + LINE_SPACING*i, paint);
}
blob.delete();
}
CanvasKit.Free(glyphs);
}
const drawFrame = (canvas) => {
canvas.clear(CanvasKit.WHITE);
canvas.drawText('a + e = ae (no ligature)',
5, 30, textPaint, textFont);
canvas.drawText('a + e = æ (hard-coded ligature)',
5, 50, textPaint, textFont);
canvas.drawRect(CanvasKit.LTRBRect(10, 80, 280, 290), paint);
shapeAndDrawText(document.getElementById('input').value, canvas, 15, 100, 265, textFont, textPaint);
surface.requestAnimationFrame(drawFrame)
};
surface.requestAnimationFrame(drawFrame);
}
</script>