blob: 9479806f271d65ba993913339a402f03e0e962b9 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/include/Skottie.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkData.h"
#include "include/core/SkFontMgr.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkStream.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTo.h"
#include "modules/skottie/include/SkottieProperty.h"
#include "modules/skottie/src/Composition.h"
#include "modules/skottie/src/SkottieAdapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/text/TextAdapter.h"
#include "modules/sksg/include/SkSGInvalidationController.h"
#include "modules/sksg/include/SkSGOpacityEffect.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGPath.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "modules/sksg/include/SkSGScene.h"
#include "modules/sksg/include/SkSGTransform.h"
#include "src/core/SkTraceEvent.h"
#include <chrono>
#include <cmath>
#include "stdlib.h"
namespace skottie {
namespace internal {
void AnimationBuilder::log(Logger::Level lvl, const skjson::Value* json,
const char fmt[], ...) const {
if (!fLogger) {
return;
}
char buff[1024];
va_list va;
va_start(va, fmt);
const auto len = vsnprintf(buff, sizeof(buff), fmt, va);
va_end(va);
if (len < 0) {
SkDebugf("!! Could not format log message !!\n");
return;
}
if (len >= SkToInt(sizeof(buff))) {
static constexpr char kEllipsesStr[] = "...";
strcpy(buff + sizeof(buff) - sizeof(kEllipsesStr), kEllipsesStr);
}
SkString jsonstr = json ? json->toString() : SkString();
fLogger->log(lvl, buff, jsonstr.c_str());
}
sk_sp<sksg::Transform> AnimationBuilder::attachMatrix2D(const skjson::ObjectValue& t,
sk_sp<sksg::Transform> parent) const {
static const VectorValue g_default_vec_0 = { 0, 0},
g_default_vec_100 = {100, 100};
auto matrix = sksg::Matrix<SkMatrix>::Make(SkMatrix::I());
auto adapter = sk_make_sp<TransformAdapter2D>(matrix);
auto bound = this->bindProperty<VectorValue>(t["a"],
[adapter](const VectorValue& a) {
adapter->setAnchorPoint(ValueTraits<VectorValue>::As<SkPoint>(a));
}, g_default_vec_0);
bound |= this->bindProperty<VectorValue>(t["p"],
[adapter](const VectorValue& p) {
adapter->setPosition(ValueTraits<VectorValue>::As<SkPoint>(p));
}, g_default_vec_0);
bound |= this->bindProperty<VectorValue>(t["s"],
[adapter](const VectorValue& s) {
adapter->setScale(ValueTraits<VectorValue>::As<SkVector>(s));
}, g_default_vec_100);
const auto* jrotation = &t["r"];
if (jrotation->is<skjson::NullValue>()) {
// 3d rotations have separate rx,ry,rz components. While we don't fully support them,
// we can still make use of rz.
jrotation = &t["rz"];
}
bound |= this->bindProperty<ScalarValue>(*jrotation,
[adapter](const ScalarValue& r) {
adapter->setRotation(r);
}, 0.0f);
bound |= this->bindProperty<ScalarValue>(t["sk"],
[adapter](const ScalarValue& sk) {
adapter->setSkew(sk);
}, 0.0f);
bound |= this->bindProperty<ScalarValue>(t["sa"],
[adapter](const ScalarValue& sa) {
adapter->setSkewAxis(sa);
}, 0.0f);
const auto dispatched = this->dispatchTransformProperty(adapter);
return (bound || dispatched)
? sksg::Transform::MakeConcat(std::move(parent), std::move(matrix))
: parent;
}
sk_sp<sksg::Transform> AnimationBuilder::attachMatrix3D(const skjson::ObjectValue& t,
sk_sp<sksg::Transform> parent,
sk_sp<TransformAdapter3D> adapter,
bool precompose_parent) const {
static const VectorValue g_default_vec_0 = { 0, 0, 0},
g_default_vec_100 = {100, 100, 100};
if (!adapter) {
// Default to TransformAdapter3D (we only use external adapters for cameras).
adapter = sk_make_sp<TransformAdapter3D>();
}
auto bound = this->bindProperty<VectorValue>(t["a"],
[adapter](const VectorValue& a) {
adapter->setAnchorPoint(TransformAdapter3D::Vec3(a));
}, g_default_vec_0);
bound |= this->bindProperty<VectorValue>(t["p"],
[adapter](const VectorValue& p) {
adapter->setPosition(TransformAdapter3D::Vec3(p));
}, g_default_vec_0);
bound |= this->bindProperty<VectorValue>(t["s"],
[adapter](const VectorValue& s) {
adapter->setScale(TransformAdapter3D::Vec3(s));
}, g_default_vec_100);
// Orientation and rx/ry/rz are mapped to the same rotation property -- the difference is
// in how they get interpolated (vector vs. scalar/decomposed interpolation).
bound |= this->bindProperty<VectorValue>(t["or"],
[adapter](const VectorValue& o) {
adapter->setRotation(TransformAdapter3D::Vec3(o));
}, g_default_vec_0);
bound |= this->bindProperty<ScalarValue>(t["rx"],
[adapter](const ScalarValue& rx) {
const auto& r = adapter->getRotation();
adapter->setRotation(TransformAdapter3D::Vec3({rx, r.fY, r.fZ}));
}, 0.0f);
bound |= this->bindProperty<ScalarValue>(t["ry"],
[adapter](const ScalarValue& ry) {
const auto& r = adapter->getRotation();
adapter->setRotation(TransformAdapter3D::Vec3({r.fX, ry, r.fZ}));
}, 0.0f);
bound |= this->bindProperty<ScalarValue>(t["rz"],
[adapter](const ScalarValue& rz) {
const auto& r = adapter->getRotation();
adapter->setRotation(TransformAdapter3D::Vec3({r.fX, r.fY, rz}));
}, 0.0f);
// TODO: dispatch 3D transform properties
if (!bound) {
return parent;
}
return precompose_parent
? sksg::Transform::MakeConcat(adapter->refTransform(), std::move(parent))
: sksg::Transform::MakeConcat(std::move(parent), adapter->refTransform());
}
sk_sp<sksg::RenderNode> AnimationBuilder::attachOpacity(const skjson::ObjectValue& jtransform,
sk_sp<sksg::RenderNode> childNode) const {
if (!childNode)
return nullptr;
auto opacityNode = sksg::OpacityEffect::Make(childNode);
const auto bound = this->bindProperty<ScalarValue>(jtransform["o"],
[opacityNode](const ScalarValue& o) {
// BM opacity is [0..100]
opacityNode->setOpacity(o * 0.01f);
}, 100.0f);
const auto dispatched = this->dispatchOpacityProperty(opacityNode);
// We can ignore constant full opacity.
return (bound || dispatched) ? std::move(opacityNode) : childNode;
}
namespace {
static SkBlendMode GetBlendMode(const skjson::ObjectValue& jobject,
const AnimationBuilder* abuilder) {
static constexpr SkBlendMode kBlendModeMap[] = {
SkBlendMode::kSrcOver, // 0:'normal'
SkBlendMode::kMultiply, // 1:'multiply'
SkBlendMode::kScreen, // 2:'screen'
SkBlendMode::kOverlay, // 3:'overlay
SkBlendMode::kDarken, // 4:'darken'
SkBlendMode::kLighten, // 5:'lighten'
SkBlendMode::kColorDodge, // 6:'color-dodge'
SkBlendMode::kColorBurn, // 7:'color-burn'
SkBlendMode::kHardLight, // 8:'hard-light'
SkBlendMode::kSoftLight, // 9:'soft-light'
SkBlendMode::kDifference, // 10:'difference'
SkBlendMode::kExclusion, // 11:'exclusion'
SkBlendMode::kHue, // 12:'hue'
SkBlendMode::kSaturation, // 13:'saturation'
SkBlendMode::kColor, // 14:'color'
SkBlendMode::kLuminosity, // 15:'luminosity'
SkBlendMode::kPlus, // 16:'add'
};
const auto bm_index = ParseDefault<size_t>(jobject["bm"], 0);
if (bm_index >= SK_ARRAY_COUNT(kBlendModeMap)) {
abuilder->log(Logger::Level::kWarning, &jobject,
"Unsupported blend mode %lu\n", bm_index);
return SkBlendMode::kSrcOver;
}
return kBlendModeMap[bm_index];
}
} // namespace
sk_sp<sksg::RenderNode> AnimationBuilder::attachBlendMode(const skjson::ObjectValue& jobject,
sk_sp<sksg::RenderNode> child) const {
const auto bm = GetBlendMode(jobject, this);
if (bm != SkBlendMode::kSrcOver) {
fHasNontrivialBlending = true;
child = sksg::BlendModeEffect::Make(std::move(child), bm);
}
return child;
}
sk_sp<sksg::Path> AnimationBuilder::attachPath(const skjson::Value& jpath) const {
auto path_node = sksg::Path::Make();
return this->bindProperty<ShapeValue>(jpath,
[path_node](const ShapeValue& p) {
// FillType is tracked in the SG node, not in keyframes -- make sure we preserve it.
auto path = ValueTraits<ShapeValue>::As<SkPath>(p);
path.setFillType(path_node->getFillType());
path_node->setPath(path);
})
? path_node
: nullptr;
}
sk_sp<sksg::Color> AnimationBuilder::attachColor(const skjson::ObjectValue& jcolor,
const char prop_name[]) const {
auto color_node = sksg::Color::Make(SK_ColorBLACK);
this->bindProperty<VectorValue>(jcolor[prop_name],
[color_node](const VectorValue& c) {
color_node->setColor(ValueTraits<VectorValue>::As<SkColor>(c));
});
this->dispatchColorProperty(color_node);
return color_node;
}
AnimationBuilder::AnimationBuilder(sk_sp<ResourceProvider> rp, sk_sp<SkFontMgr> fontmgr,
sk_sp<PropertyObserver> pobserver, sk_sp<Logger> logger,
sk_sp<MarkerObserver> mobserver,
Animation::Builder::Stats* stats,
const SkSize& size, float duration, float framerate)
: fResourceProvider(std::move(rp))
, fLazyFontMgr(std::move(fontmgr))
, fPropertyObserver(std::move(pobserver))
, fLogger(std::move(logger))
, fMarkerObserver(std::move(mobserver))
, fStats(stats)
, fSize(size)
, fDuration(duration)
, fFrameRate(framerate)
, fHasNontrivialBlending(false) {}
std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) {
this->dispatchMarkers(jroot["markers"]);
this->parseAssets(jroot["assets"]);
this->parseFonts(jroot["fonts"], jroot["chars"]);
AutoScope ascope(this);
auto root = CompositionBuilder(*this, jroot).build(*this);
auto animators = ascope.release();
fStats->fAnimatorCount = animators.size();
return sksg::Scene::Make(std::move(root), std::move(animators));
}
void AnimationBuilder::parseAssets(const skjson::ArrayValue* jassets) {
if (!jassets) {
return;
}
for (const skjson::ObjectValue* asset : *jassets) {
if (asset) {
fAssets.set(ParseDefault<SkString>((*asset)["id"], SkString()), { asset, false });
}
}
}
void AnimationBuilder::dispatchMarkers(const skjson::ArrayValue* jmarkers) const {
if (!fMarkerObserver || !jmarkers) {
return;
}
// For frame-number -> t conversions.
const auto frameRatio = 1 / (fFrameRate * fDuration);
for (const skjson::ObjectValue* m : *jmarkers) {
if (!m) continue;
const skjson::StringValue* name = (*m)["cm"];
const auto time = ParseDefault((*m)["tm"], -1.0f),
duration = ParseDefault((*m)["dr"], -1.0f);
if (name && time >= 0 && duration >= 0) {
fMarkerObserver->onMarker(
name->begin(),
// "tm" is in frames
time * frameRatio,
// ... as is "dr"
(time + duration) * frameRatio
);
} else {
this->log(Logger::Level::kWarning, m, "Ignoring unexpected marker.");
}
}
}
bool AnimationBuilder::dispatchColorProperty(const sk_sp<sksg::Color>& c) const {
bool dispatched = false;
if (fPropertyObserver) {
fPropertyObserver->onColorProperty(fPropertyObserverContext,
[&]() {
dispatched = true;
return std::unique_ptr<ColorPropertyHandle>(new ColorPropertyHandle(c));
});
}
return dispatched;
}
bool AnimationBuilder::dispatchOpacityProperty(const sk_sp<sksg::OpacityEffect>& o) const {
bool dispatched = false;
if (fPropertyObserver) {
fPropertyObserver->onOpacityProperty(fPropertyObserverContext,
[&]() {
dispatched = true;
return std::unique_ptr<OpacityPropertyHandle>(new OpacityPropertyHandle(o));
});
}
return dispatched;
}
bool AnimationBuilder::dispatchTextProperty(const sk_sp<TextAdapter>& t) const {
bool dispatched = false;
if (fPropertyObserver) {
fPropertyObserver->onTextProperty(fPropertyObserverContext,
[&]() {
dispatched = true;
return std::unique_ptr<TextPropertyHandle>(new TextPropertyHandle(t));
});
}
return dispatched;
}
bool AnimationBuilder::dispatchTransformProperty(const sk_sp<TransformAdapter2D>& t) const {
bool dispatched = false;
if (fPropertyObserver) {
fPropertyObserver->onTransformProperty(fPropertyObserverContext,
[&]() {
dispatched = true;
return std::unique_ptr<TransformPropertyHandle>(new TransformPropertyHandle(t));
});
}
return dispatched;
}
void AnimationBuilder::AutoPropertyTracker::updateContext(PropertyObserver* observer,
const skjson::ObjectValue& obj) {
const skjson::StringValue* name = obj["nm"];
fBuilder->fPropertyObserverContext = name ? name->begin() : nullptr;
}
} // namespace internal
void Logger::log(Level, const char[], const char*) {}
Animation::Builder::Builder() = default;
Animation::Builder::~Builder() = default;
Animation::Builder& Animation::Builder::setResourceProvider(sk_sp<ResourceProvider> rp) {
fResourceProvider = std::move(rp);
return *this;
}
Animation::Builder& Animation::Builder::setFontManager(sk_sp<SkFontMgr> fmgr) {
fFontMgr = std::move(fmgr);
return *this;
}
Animation::Builder& Animation::Builder::setPropertyObserver(sk_sp<PropertyObserver> pobserver) {
fPropertyObserver = std::move(pobserver);
return *this;
}
Animation::Builder& Animation::Builder::setLogger(sk_sp<Logger> logger) {
fLogger = std::move(logger);
return *this;
}
Animation::Builder& Animation::Builder::setMarkerObserver(sk_sp<MarkerObserver> mobserver) {
fMarkerObserver = std::move(mobserver);
return *this;
}
sk_sp<Animation> Animation::Builder::make(SkStream* stream) {
if (!stream->hasLength()) {
// TODO: handle explicit buffering?
if (fLogger) {
fLogger->log(Logger::Level::kError, "Cannot parse streaming content.\n");
}
return nullptr;
}
auto data = SkData::MakeFromStream(stream, stream->getLength());
if (!data) {
if (fLogger) {
fLogger->log(Logger::Level::kError, "Failed to read the input stream.\n");
}
return nullptr;
}
return this->make(static_cast<const char*>(data->data()), data->size());
}
sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
TRACE_EVENT0("skottie", TRACE_FUNC);
// Sanitize factory args.
class NullResourceProvider final : public ResourceProvider {
sk_sp<SkData> load(const char[], const char[]) const override { return nullptr; }
};
auto resolvedProvider = fResourceProvider
? fResourceProvider : sk_make_sp<NullResourceProvider>();
memset(&fStats, 0, sizeof(struct Stats));
fStats.fJsonSize = data_len;
const auto t0 = std::chrono::steady_clock::now();
const skjson::DOM dom(data, data_len);
if (!dom.root().is<skjson::ObjectValue>()) {
// TODO: more error info.
if (fLogger) {
fLogger->log(Logger::Level::kError, "Failed to parse JSON input.\n");
}
return nullptr;
}
const auto& json = dom.root().as<skjson::ObjectValue>();
const auto t1 = std::chrono::steady_clock::now();
fStats.fJsonParseTimeMS = std::chrono::duration<float, std::milli>{t1-t0}.count();
const auto version = ParseDefault<SkString>(json["v"], SkString());
const auto size = SkSize::Make(ParseDefault<float>(json["w"], 0.0f),
ParseDefault<float>(json["h"], 0.0f));
const auto fps = ParseDefault<float>(json["fr"], -1.0f),
inPoint = ParseDefault<float>(json["ip"], 0.0f),
outPoint = SkTMax(ParseDefault<float>(json["op"], SK_ScalarMax), inPoint),
duration = sk_ieee_float_divide(outPoint - inPoint, fps);
if (size.isEmpty() || version.isEmpty() || fps <= 0 ||
!SkScalarIsFinite(inPoint) || !SkScalarIsFinite(outPoint) || !SkScalarIsFinite(duration)) {
if (fLogger) {
const auto msg = SkStringPrintf(
"Invalid animation params (version: %s, size: [%f %f], frame rate: %f, "
"in-point: %f, out-point: %f)\n",
version.c_str(), size.width(), size.height(), fps, inPoint, outPoint);
fLogger->log(Logger::Level::kError, msg.c_str());
}
return nullptr;
}
SkASSERT(resolvedProvider);
internal::AnimationBuilder builder(std::move(resolvedProvider), fFontMgr,
std::move(fPropertyObserver),
std::move(fLogger),
std::move(fMarkerObserver),
&fStats, size, duration, fps);
auto scene = builder.parse(json);
const auto t2 = std::chrono::steady_clock::now();
fStats.fSceneParseTimeMS = std::chrono::duration<float, std::milli>{t2-t1}.count();
fStats.fTotalLoadTimeMS = std::chrono::duration<float, std::milli>{t2-t0}.count();
if (!scene && fLogger) {
fLogger->log(Logger::Level::kError, "Could not parse animation.\n");
}
uint32_t flags = 0;
if (builder.hasNontrivialBlending()) {
flags |= Flags::kRequiresTopLevelIsolation;
}
return sk_sp<Animation>(new Animation(std::move(scene),
std::move(version),
size,
inPoint,
outPoint,
duration,
fps,
flags));
}
sk_sp<Animation> Animation::Builder::makeFromFile(const char path[]) {
const auto data = SkData::MakeFromFileName(path);
return data ? this->make(static_cast<const char*>(data->data()), data->size())
: nullptr;
}
Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size,
double inPoint, double outPoint, double duration, double fps, uint32_t flags)
: fScene(std::move(scene))
, fVersion(std::move(version))
, fSize(size)
, fInPoint(inPoint)
, fOutPoint(outPoint)
, fDuration(duration)
, fFPS(fps)
, fFlags(flags) {
// In case the client calls render before the first tick.
this->seek(0);
}
Animation::~Animation() = default;
void Animation::render(SkCanvas* canvas, const SkRect* dstR) const {
this->render(canvas, dstR, 0);
}
void Animation::render(SkCanvas* canvas, const SkRect* dstR, RenderFlags renderFlags) const {
TRACE_EVENT0("skottie", TRACE_FUNC);
if (!fScene)
return;
SkAutoCanvasRestore restore(canvas, true);
const SkRect srcR = SkRect::MakeSize(this->size());
if (dstR) {
canvas->concat(SkMatrix::MakeRectToRect(srcR, *dstR, SkMatrix::kCenter_ScaleToFit));
}
canvas->clipRect(srcR);
if ((fFlags & Flags::kRequiresTopLevelIsolation) &&
!(renderFlags & RenderFlag::kSkipTopLevelIsolation)) {
// The animation uses non-trivial blending, and needs
// to be rendered into a separate/transparent layer.
canvas->saveLayer(srcR, nullptr);
}
fScene->render(canvas);
}
void Animation::seekFrame(double t, sksg::InvalidationController* ic) {
TRACE_EVENT0("skottie", TRACE_FUNC);
if (!fScene)
return;
// Per AE/Lottie semantics out_point is exclusive.
const auto kLastValidFrame = std::nextafterf(fOutPoint, fInPoint);
fScene->animate(SkTPin<float>(fInPoint + t, fInPoint, kLastValidFrame), ic);
}
void Animation::seekFrameTime(double t, sksg::InvalidationController* ic) {
this->seekFrame(t * fFPS, ic);
}
sk_sp<Animation> Animation::Make(const char* data, size_t length) {
return Builder().make(data, length);
}
sk_sp<Animation> Animation::Make(SkStream* stream) {
return Builder().make(stream);
}
sk_sp<Animation> Animation::MakeFromFile(const char path[]) {
return Builder().makeFromFile(path);
}
} // namespace skottie