| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 inputVal; |
| float4 expected; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const float4 negativeVal = float4(-1.0, -4.0, -16.0, -64.0); |
| _out.sk_FragColor = ((((((((((sqrt(_uniforms.inputVal.x) == _uniforms.expected.x && all(sqrt(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(sqrt(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(sqrt(_uniforms.inputVal) == _uniforms.expected)) && 1.0 == _uniforms.expected.x) && all(float2(1.0, 2.0) == _uniforms.expected.xy)) && all(float3(1.0, 2.0, 4.0) == _uniforms.expected.xyz)) && all(float4(1.0, 2.0, 4.0, 8.0) == _uniforms.expected)) && sqrt(-1.0) == _uniforms.expected.x) && all(sqrt(float2(-1.0, -4.0)) == _uniforms.expected.xy)) && all(sqrt(float3(-1.0, -4.0, -16.0)) == _uniforms.expected.xyz)) && all(sqrt(negativeVal) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |