| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 expected = float4(-1.0, 0.0, 1.0, 1.0); |
| _out.sk_FragColor = ((((((sign(_uniforms.testInputs.x) == expected.x && all(sign(_uniforms.testInputs.xy) == expected.xy)) && all(sign(_uniforms.testInputs.xyz) == expected.xyz)) && all(sign(_uniforms.testInputs) == expected)) && -1.0 == expected.x) && all(float2(-1.0, 0.0) == expected.xy)) && all(float3(-1.0, 0.0, 1.0) == expected.xyz)) && all(float4(-1.0, 0.0, 1.0, 1.0) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |