| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float a; |
| float b; |
| float c; |
| float4 d; |
| float4 e; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x); |
| _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c); |
| _out.sk_FragColor.xy = float2(0.5, -0.86602538824081421); |
| _out.sk_FragColor.xyz = float3(0.5, 0.0, -0.86602538824081421); |
| _out.sk_FragColor = float4(0.5, 0.0, 0.0, -0.86602538824081421); |
| return _out; |
| } |