out vec4 sk_FragColor; | |
uniform float a; | |
uniform float b; | |
uniform float c; | |
uniform vec4 d; | |
uniform vec4 e; | |
void main() { | |
sk_FragColor.x = refract(a, b, c); | |
sk_FragColor = refract(d, e, c); | |
sk_FragColor.xy = vec2(0.5, -0.86602538824081421); | |
sk_FragColor.xyz = vec3(0.5, 0.0, -0.86602538824081421); | |
sk_FragColor = vec4(0.5, 0.0, 0.0, -0.86602538824081421); | |
} |