| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 I; |
| float4 N; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float _skTemp0; |
| float _skTemp1; |
| float expectedX = -49.0; |
| float2 expectedXY = float2(-169.0, 202.0); |
| float3 expectedXYZ = float3(-379.0, 454.0, -529.0); |
| float4 expectedXYZW = float4(-699.0, 838.0, -977.0, 1116.0); |
| _out.sk_FragColor = (((((((_skTemp0 = _uniforms.I.x, _skTemp1 = _uniforms.N.x, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1) == expectedX && all(reflect(_uniforms.I.xy, _uniforms.N.xy) == expectedXY)) && all(reflect(_uniforms.I.xyz, _uniforms.N.xyz) == expectedXYZ)) && all(reflect(_uniforms.I, _uniforms.N) == expectedXYZW)) && -49.0 == expectedX) && all(float2(-169.0, 202.0) == expectedXY)) && all(float3(-379.0, 454.0, -529.0) == expectedXYZ)) && all(float4(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |