| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float2 a; |
| float4 b; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.x = float(as_type<uint>(half2(_uniforms.a))); |
| _out.sk_FragColor.x = float(pack_float_to_unorm2x16(_uniforms.a)); |
| _out.sk_FragColor.x = float(pack_float_to_snorm2x16(_uniforms.a)); |
| _out.sk_FragColor.x = float(pack_float_to_unorm4x8(_uniforms.b)); |
| _out.sk_FragColor.x = float(pack_float_to_snorm4x8(_uniforms.b)); |
| return _out; |
| } |