| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 inputH4; |
| float4 expectedH4; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool4 inputVal = bool4(_uniforms.inputH4); |
| bool4 expected = bool4(_uniforms.expectedH4); |
| _out.sk_FragColor = ((((all(not(inputVal.xy) == expected.xy) && all(not(inputVal.xyz) == expected.xyz)) && all(not(inputVal) == expected)) && all(bool2(false, true) == expected.xy)) && all(bool3(false, true, false) == expected.xyz)) && all(bool4(false, true, false, true) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |