| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 inputVal; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 expectedVec = float4(1.0, 0.0, 0.0, 0.0); |
| _out.sk_FragColor = ((((((sign(_uniforms.inputVal.x) == expectedVec.x && all(normalize(_uniforms.inputVal.xy) == expectedVec.xy)) && all(normalize(_uniforms.inputVal.xyz) == expectedVec.xyz)) && all(normalize(_uniforms.inputVal) == expectedVec)) && 1.0 == expectedVec.x) && all(float2(0.0, 1.0) == expectedVec.yx)) && all(float3(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(float4(1.0, 0.0, 0.0, 0.0) == expectedVec) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |