| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| float2x2 testMatrix2x2; |
| float3x3 testMatrix3x3; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| thread bool operator==(const float3x3 left, const float3x3 right); |
| thread bool operator!=(const float3x3 left, const float3x3 right); |
| |
| template <int C, int R> |
| matrix<float, C, R> matrixCompMult(matrix<float, C, R> a, const matrix<float, C, R> b) { |
| for (int c = 0; c < C; ++c) { |
| a[c] *= b[c]; |
| } |
| return a; |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float3x3 left, const float3x3 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]); |
| } |
| thread bool operator!=(const float3x3 left, const float3x3 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float2x2 h22 = float2x2(float2(0.0, 5.0), float2(10.0, 15.0)); |
| float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0)); |
| float3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, float3x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0))); |
| _out.sk_FragColor = (h22 == float2x2(float2(0.0, 5.0), float2(10.0, 15.0)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == float3x3(float3(2.0, 4.0, 6.0), float3(8.0, 10.0, 12.0), float3(14.0, 16.0, 18.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |