| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 valueIsNaN = 0.0 / _uniforms.testInputs.yyyy; |
| float4 valueIsNumber = 1.0 / _uniforms.testInputs; |
| _out.sk_FragColor = ((((((isnan(valueIsNaN.x) && all(isnan(valueIsNaN.xy))) && all(isnan(valueIsNaN.xyz))) && all(isnan(valueIsNaN))) && !isnan(valueIsNumber.x)) && !any(isnan(valueIsNumber.xy))) && !any(isnan(valueIsNumber.xyz))) && !any(isnan(valueIsNumber)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |