| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| int a; |
| uint b; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| int _skTemp0; |
| uint _skTemp1; |
| _out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0)))); |
| _out.sk_FragColor.y = float((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0)))); |
| return _out; |
| } |