out vec4 sk_FragColor; | |
uniform vec2 ah; | |
uniform vec2 bh; | |
uniform vec2 af; | |
uniform vec2 bf; | |
void main() { | |
sk_FragColor.x = ah.x * bh.y - ah.y * bh.x; | |
sk_FragColor.y = af.x * bf.y - af.y * bf.x; | |
sk_FragColor.z = 12.0; | |
sk_FragColor.xyz = vec3(-8.0, -8.0, 12.0); | |
sk_FragColor.yzw = vec3(9.0, -18.0, -9.0); | |
} |