| float4 sk_FragColor [[color(0)]]; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| const float4 constVal2 = float4(1.0); |
| _out.sk_FragColor = ((((((((((((((atan(_uniforms.inputVal.x) == _uniforms.expected.x && all(atan(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(atan(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(atan(_uniforms.inputVal) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected)) && atan2(_uniforms.inputVal.x, 1.0) == _uniforms.expected.x) && all(atan2(_uniforms.inputVal.xy, float2(1.0)) == _uniforms.expected.xy)) && all(atan2(_uniforms.inputVal.xyz, float3(1.0)) == _uniforms.expected.xyz)) && all(atan2(_uniforms.inputVal, constVal2) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; |