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skia
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97be28c4cc05231fe6e70dc32662c24700e731cc
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.
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tests
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sksl
/
workarounds
/
MinAndAbsTogetherStandaloneSettings.glsl
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out
vec4 sk_FragColor
;
void
main
()
{
float
x
=
-
5.0
;
sk_FragColor
.
x
=
min
(
abs
(
x
),
6.0
);
}