| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| uniform mat2 testMatrix2x2; |
| struct S { |
| vec4 ah4[1]; |
| float ah[1]; |
| vec4 h4; |
| float h; |
| }; |
| struct S4 { |
| float a; |
| float b; |
| float c; |
| float d; |
| }; |
| struct S5 { |
| float a; |
| float b; |
| float c; |
| float d; |
| float e; |
| }; |
| void keepAlive_vh(inout float f) { |
| } |
| vec4 main() { |
| S s; |
| s.ah4[0] = vec4(unknownInput); |
| s.ah[0] = unknownInput; |
| s.h4 = vec4(unknownInput); |
| s.h = unknownInput; |
| S as[1]; |
| as[0].ah4[0] = vec4(unknownInput); |
| bool b = bool(unknownInput); |
| int i = int(unknownInput); |
| ivec4 i4 = ivec4(i); |
| vec4 var; |
| mat2 mat; |
| var = vec4(s.h) * vec4(s.h); |
| var = vec4(float(b), float(b), float(b), float(!b)); |
| var = s.ah4[0].ywyw * s.ah4[0].wywy; |
| var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx; |
| var = s.h4.zzzz * s.h4.zzzz; |
| var = colorGreen.xyzx * colorGreen.xyzx; |
| var = vec4(s.h) * vec4(s.h); |
| var = vec4(s.h) * vec4(s.h); |
| var = s.ah4[0].xxxy * s.ah4[0].xxxy; |
| var = colorGreen * colorGreen; |
| var = vec4(1.0, 4.0, 9.0, 16.0); |
| var = vec4(float(i)) * vec4(float(i)); |
| var = vec4(i4) * vec4(i4); |
| var = vec4(4.0, 8.0, 12.0, 4.0); |
| mat = mat2(unknownInput) * mat2(unknownInput)[0].x; |
| vec4 _0_h4 = vec4(testMatrix2x2); |
| var = _0_h4 * _0_h4; |
| mat2 _1_m = mat2(colorGreen.xy, colorGreen.zw); |
| mat = _1_m * _1_m[0].x; |
| mat2 _2_m = mat2(mat3(unknownInput)); |
| mat = _2_m * _2_m[0].x; |
| vec4 _3_h4 = vec4(1.0, 2.0, 3.0, unknownInput); |
| var = _3_h4 * _3_h4; |
| S5 _4_s = S5(1.0, 2.0, 3.0, 4.0, 5.0); |
| var = vec4(_4_s.a, _4_s.b, _4_s.c, _4_s.d) * _4_s.e; |
| float _5_h = -s.h; |
| var = vec4(_5_h) * vec4(_5_h); |
| bool _6_b = !b; |
| var = vec4(float(_6_b), float(_6_b), float(_6_b), float(!_6_b)); |
| vec3 _7_h3 = s.h4.yyy + s.h4.zzz; |
| var = _7_h3.xyzx * _7_h3.xyzx; |
| vec4 _8_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0); |
| var = _8_h4 * _8_h4; |
| keepAlive_vh(var.x); |
| keepAlive_vh(mat[0].x); |
| return colorGreen; |
| } |