out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 trueSide_h4h4(vec4 v) { | |
return vec4(v.x, 1.0, v.zw); | |
} | |
vec4 falseSide_h4h4(vec4 v) { | |
return vec4(v.x, 0.0, v.zw); | |
} | |
vec4 main() { | |
return bool(colorGreen.y) ? trueSide_h4h4(colorGreen) : falseSide_h4h4(colorRed); | |
} |