blob: 50bf3346c33f06cc2a65a064f6fec63cf4ae85a7 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
float get_f() {
{
return 2.0;
}
}
vec4 main() {
float result = get_f();
return result == 2.0 ? colorGreen : colorRed;
}