out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
vec4 multiplyByAlpha_h4h4(vec4 x) { | |
return x * x.wwww; | |
} | |
float add_hhh(float a, float b) { | |
float c = a + b; | |
return c; | |
} | |
float mul_hhh(float a, float b) { | |
return a * b; | |
} | |
float fused_multiply_add_hhhh(float a, float b, float c) { | |
return add_hhh(mul_hhh(a, b), c); | |
} | |
vec4 main() { | |
vec4 result = vec3(vec2(fused_multiply_add_hhhh(colorGreen.w, colorGreen.y, colorGreen.x)), 0.0).zxzy; | |
result = multiplyByAlpha_h4h4(result); | |
return result; | |
} |