| #version 400 | |
| out vec4 sk_FragColor; | |
| uniform vec4 colorWhite; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| vec4 _0_MakeTempVar; | |
| if (colorWhite.xy == colorWhite.zw) { | |
| _0_MakeTempVar = colorGreen; | |
| } else { | |
| _0_MakeTempVar = colorRed; | |
| } | |
| return _0_MakeTempVar; | |
| } |