out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
vec4 main() { | |
int y = 0; | |
int _0_x = y; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
++_0_x; | |
y = _0_x; | |
int _1_x = y; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
++_1_x; | |
y = _1_x; | |
return colorGreen; | |
} |