blob: d1c0b1e9302be43bff209652f6ca554788810340 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// We want to make sure that if we collapse src-over down to src when blending, that batching still
// works correctly with a draw that explicitly requests src.
#include "include/core/SkAlphaType.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrTypes.h"
#include "tests/CtsEnforcement.h"
#include "tests/Test.h"
struct GrContextOptions;
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SrcSrcOverBatchTest,
reporter,
ctxInfo,
CtsEnforcement::kNever) {
auto ctx = ctxInfo.directContext();
static const int kSize = 8;
const SkImageInfo ii = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(
ctx, skgpu::Budgeted::kNo, ii, 0, kTopLeft_GrSurfaceOrigin, nullptr));
auto canvas = surface->getCanvas();
SkPaint paint;
// Setting a shader so that we actually build a processor set and don't fallback to all
// defaults.
paint.setShader(SkShaders::Color(SK_ColorRED));
SkIRect rect = SkIRect::MakeWH(2, 2);
canvas->drawIRect(rect, paint);
// Now draw a rect with src blend mode. If we collapsed the previous draw to src blend mode (a
// setting on caps plus not having any coverage), then we expect this second draw to try to
// batch with it. This test is a success if we don't hit any asserts, specifically making sure
// that both things we decided can be batched together claim to have the same value for
// CompatibleWithCoverageAsAlpha.
canvas->translate(3, 0);
paint.setBlendMode(SkBlendMode::kSrc);
canvas->drawIRect(rect, paint);
}