| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #endif |
| |
| #include "src/shaders/gradients/SkGradientShaderBase.h" |
| |
| class SkSweepGradient final : public SkGradientShaderBase { |
| public: |
| SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, const Descriptor&); |
| |
| GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| #endif |
| #ifdef SK_GRAPHITE_ENABLED |
| void addToKey(const skgpu::graphite::KeyContext&, |
| skgpu::graphite::PaintParamsKeyBuilder*, |
| skgpu::graphite::PipelineDataGatherer*) const override; |
| #endif |
| |
| protected: |
| void flatten(SkWriteBuffer& buffer) const override; |
| |
| void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, |
| SkRasterPipeline* postPipeline) const override; |
| |
| skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, |
| skvm::Coord coord, skvm::I32* mask) const final; |
| private: |
| friend void ::SkRegisterSweepGradientShaderFlattenable(); |
| SK_FLATTENABLE_HOOKS(SkSweepGradient) |
| |
| const SkPoint fCenter; |
| const SkScalar fTBias; |
| const SkScalar fTScale; |
| }; |
| |
| SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, |
| const Descriptor& desc) |
| : SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y())) |
| , fCenter(center) |
| , fTBias(-t0) |
| , fTScale(1 / (t1 - t0)) |
| { |
| SkASSERT(t0 < t1); |
| } |
| |
| SkShaderBase::GradientType SkSweepGradient::asGradient(GradientInfo* info, |
| SkMatrix* localMatrix) const { |
| if (info) { |
| commonAsAGradient(info); |
| info->fPoint[0] = fCenter; |
| } |
| if (localMatrix) { |
| *localMatrix = SkMatrix::I(); |
| } |
| return GradientType::kSweep; |
| } |
| |
| static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) { |
| return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); |
| } |
| |
| sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) { |
| DescriptorScope desc; |
| SkMatrix legacyLocalMatrix; |
| if (!desc.unflatten(buffer, &legacyLocalMatrix)) { |
| return nullptr; |
| } |
| const SkPoint center = buffer.readPoint(); |
| |
| const auto tBias = buffer.readScalar(), |
| tScale = buffer.readScalar(); |
| auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale); |
| |
| return SkGradientShader::MakeSweep(center.x(), center.y(), |
| desc.fColors, |
| std::move(desc.fColorSpace), |
| desc.fPositions, |
| desc.fColorCount, |
| desc.fTileMode, |
| startAngle, |
| endAngle, |
| desc.fInterpolation, |
| &legacyLocalMatrix); |
| } |
| |
| void SkSweepGradient::flatten(SkWriteBuffer& buffer) const { |
| this->SkGradientShaderBase::flatten(buffer); |
| buffer.writePoint(fCenter); |
| buffer.writeScalar(fTBias); |
| buffer.writeScalar(fTScale); |
| } |
| |
| void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p, |
| SkRasterPipeline*) const { |
| p->append(SkRasterPipelineOp::xy_to_unit_angle); |
| p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0)); |
| } |
| |
| skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms, |
| skvm::Coord coord, skvm::I32* mask) const { |
| skvm::F32 xabs = abs(coord.x), |
| yabs = abs(coord.y), |
| slope = min(xabs, yabs) / max(xabs, yabs); |
| skvm::F32 s = slope * slope; |
| |
| // Use a 7th degree polynomial to approximate atan. |
| // This was generated using sollya.gforge.inria.fr. |
| // A float optimized polynomial was generated using the following command. |
| // P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative); |
| skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f, |
| +2.476101927459239959716796875e-2f, |
| -5.185396969318389892578125e-2f, |
| +0.15912117063999176025390625f); |
| phi = select( xabs < yabs, (1/4.0f) - phi, phi); |
| phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi); |
| phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi); |
| |
| skvm::F32 t = select(is_NaN(phi), p->splat(0.0f) |
| , phi); |
| |
| if (fTScale != 1.0f || fTBias != 0.0f) { |
| t = t * p->uniformF(uniforms->pushF(fTScale)) |
| + p->uniformF(uniforms->pushF(fTScale*fTBias)); |
| } |
| return t; |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/effects/GrSkSLFP.h" |
| #include "src/gpu/ganesh/gradients/GrGradientShader.h" |
| |
| std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor( |
| const GrFPArgs& args) const { |
| // On some devices they incorrectly implement atan2(y,x) as atan(y/x). In actuality it is |
| // atan2(y,x) = 2 * atan(y / (sqrt(x^2 + y^2) + x)). So to work around this we pass in (sqrt(x^2 |
| // + y^2) + x) as the second parameter to atan2 in these cases. We let the device handle the |
| // undefined behavior of the second paramenter being 0 instead of doing the divide ourselves and |
| // using atan instead. |
| int useAtanWorkaround = |
| args.fContext->priv().caps()->shaderCaps()->fAtan2ImplementedAsAtanYOverX; |
| static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform half bias;" |
| "uniform half scale;" |
| "uniform int useAtanWorkaround;" // specialized |
| |
| "half4 main(float2 coord) {" |
| "half angle = bool(useAtanWorkaround)" |
| "? half(2 * atan(-coord.y, length(coord) - coord.x))" |
| ": half(atan(-coord.y, -coord.x));" |
| |
| // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi] |
| "half t = (angle * 0.1591549430918 + 0.5 + bias) * scale;" |
| "return half4(t, 1, 0, 0);" // y = 1 for always valid |
| "}" |
| ); |
| |
| // The sweep gradient never rejects a pixel so it doesn't change opacity |
| auto fp = GrSkSLFP::Make(effect, "SweepLayout", /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, |
| "bias", fTBias, |
| "scale", fTScale, |
| "useAtanWorkaround", GrSkSLFP::Specialize(useAtanWorkaround)); |
| return GrGradientShader::MakeGradientFP(*this, args, std::move(fp)); |
| } |
| |
| #endif |
| |
| #ifdef SK_GRAPHITE_ENABLED |
| void SkSweepGradient::addToKey(const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer) const { |
| using namespace skgpu::graphite; |
| |
| GradientShaderBlocks::GradientData data(SkShaderBase::GradientType::kSweep, |
| fCenter, { 0.0f, 0.0f }, |
| 0.0, 0.0f, |
| fTBias, fTScale, |
| fTileMode, |
| fColorCount, |
| fColors, |
| fPositions); |
| |
| GradientShaderBlocks::BeginBlock(keyContext, builder, gatherer, data); |
| builder->endBlock(); |
| } |
| #endif |
| |
| sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor4f colors[], |
| sk_sp<SkColorSpace> colorSpace, |
| const SkScalar pos[], |
| int colorCount, |
| SkTileMode mode, |
| SkScalar startAngle, |
| SkScalar endAngle, |
| const Interpolation& interpolation, |
| const SkMatrix* localMatrix) { |
| if (!SkGradientShaderBase::ValidGradient(colors, colorCount, mode, interpolation)) { |
| return nullptr; |
| } |
| if (1 == colorCount) { |
| return SkShaders::Color(colors[0], std::move(colorSpace)); |
| } |
| if (!SkScalarIsFinite(startAngle) || !SkScalarIsFinite(endAngle) || startAngle > endAngle) { |
| return nullptr; |
| } |
| if (localMatrix && !localMatrix->invert(nullptr)) { |
| return nullptr; |
| } |
| |
| if (SkScalarNearlyEqual(startAngle, endAngle, SkGradientShaderBase::kDegenerateThreshold)) { |
| // Degenerate gradient, which should follow default degenerate behavior unless it is |
| // clamped and the angle is greater than 0. |
| if (mode == SkTileMode::kClamp && endAngle > SkGradientShaderBase::kDegenerateThreshold) { |
| // In this case, the first color is repeated from 0 to the angle, then a hardstop |
| // switches to the last color (all other colors are compressed to the infinitely thin |
| // interpolation region). |
| static constexpr SkScalar clampPos[3] = {0, 1, 1}; |
| SkColor4f reColors[3] = {colors[0], colors[0], colors[colorCount - 1]}; |
| return MakeSweep(cx, cy, reColors, std::move(colorSpace), clampPos, 3, mode, 0, |
| endAngle, interpolation, localMatrix); |
| } else { |
| return SkGradientShaderBase::MakeDegenerateGradient(colors, pos, colorCount, |
| std::move(colorSpace), mode); |
| } |
| } |
| |
| if (startAngle <= 0 && endAngle >= 360) { |
| // If the t-range includes [0,1], then we can always use clamping (presumably faster). |
| mode = SkTileMode::kClamp; |
| } |
| |
| SkGradientShaderBase::ColorStopOptimizer opt(colors, pos, colorCount, mode); |
| |
| SkGradientShaderBase::Descriptor desc(opt.fColors, std::move(colorSpace), opt.fPos, |
| opt.fCount, mode, interpolation); |
| |
| const SkScalar t0 = startAngle / 360, |
| t1 = endAngle / 360; |
| |
| return SkLocalMatrixShader::MakeWrapped<SkSweepGradient>(localMatrix, |
| SkPoint::Make(cx, cy), |
| t0, t1, |
| desc); |
| } |
| |
| sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy, |
| const SkColor colors[], |
| const SkScalar pos[], |
| int colorCount, |
| SkTileMode mode, |
| SkScalar startAngle, |
| SkScalar endAngle, |
| uint32_t flags, |
| const SkMatrix* localMatrix) { |
| SkColorConverter converter(colors, colorCount); |
| return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount, |
| mode, startAngle, endAngle, flags, localMatrix); |
| } |
| |
| void SkRegisterSweepGradientShaderFlattenable() { |
| SK_REGISTER_FLATTENABLE(SkSweepGradient); |
| } |