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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/private/base/SkFloatingPoint.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkLocalMatrixShader.h"
#ifdef SK_GRAPHITE_ENABLED
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
#include "src/shaders/gradients/SkGradientShaderBase.h"
class SkSweepGradient final : public SkGradientShaderBase {
public:
SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, const Descriptor&);
GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override;
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
#ifdef SK_GRAPHITE_ENABLED
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
protected:
void flatten(SkWriteBuffer& buffer) const override;
void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
SkRasterPipeline* postPipeline) const override;
skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
skvm::Coord coord, skvm::I32* mask) const final;
private:
friend void ::SkRegisterSweepGradientShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkSweepGradient)
const SkPoint fCenter;
const SkScalar fTBias;
const SkScalar fTScale;
};
SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1,
const Descriptor& desc)
: SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y()))
, fCenter(center)
, fTBias(-t0)
, fTScale(1 / (t1 - t0))
{
SkASSERT(t0 < t1);
}
SkShaderBase::GradientType SkSweepGradient::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
}
if (localMatrix) {
*localMatrix = SkMatrix::I();
}
return GradientType::kSweep;
}
static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) {
return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360);
}
sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
SkMatrix legacyLocalMatrix;
if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
return nullptr;
}
const SkPoint center = buffer.readPoint();
const auto tBias = buffer.readScalar(),
tScale = buffer.readScalar();
auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale);
return SkGradientShader::MakeSweep(center.x(), center.y(),
desc.fColors,
std::move(desc.fColorSpace),
desc.fPositions,
desc.fColorCount,
desc.fTileMode,
startAngle,
endAngle,
desc.fInterpolation,
&legacyLocalMatrix);
}
void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
this->SkGradientShaderBase::flatten(buffer);
buffer.writePoint(fCenter);
buffer.writeScalar(fTBias);
buffer.writeScalar(fTScale);
}
void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p,
SkRasterPipeline*) const {
p->append(SkRasterPipelineOp::xy_to_unit_angle);
p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
}
skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms,
skvm::Coord coord, skvm::I32* mask) const {
skvm::F32 xabs = abs(coord.x),
yabs = abs(coord.y),
slope = min(xabs, yabs) / max(xabs, yabs);
skvm::F32 s = slope * slope;
// Use a 7th degree polynomial to approximate atan.
// This was generated using sollya.gforge.inria.fr.
// A float optimized polynomial was generated using the following command.
// P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative);
skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f,
+2.476101927459239959716796875e-2f,
-5.185396969318389892578125e-2f,
+0.15912117063999176025390625f);
phi = select( xabs < yabs, (1/4.0f) - phi, phi);
phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi);
phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi);
skvm::F32 t = select(is_NaN(phi), p->splat(0.0f)
, phi);
if (fTScale != 1.0f || fTBias != 0.0f) {
t = t * p->uniformF(uniforms->pushF(fTScale))
+ p->uniformF(uniforms->pushF(fTScale*fTBias));
}
return t;
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/effects/GrSkSLFP.h"
#include "src/gpu/ganesh/gradients/GrGradientShader.h"
std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
const GrFPArgs& args) const {
// On some devices they incorrectly implement atan2(y,x) as atan(y/x). In actuality it is
// atan2(y,x) = 2 * atan(y / (sqrt(x^2 + y^2) + x)). So to work around this we pass in (sqrt(x^2
// + y^2) + x) as the second parameter to atan2 in these cases. We let the device handle the
// undefined behavior of the second paramenter being 0 instead of doing the divide ourselves and
// using atan instead.
int useAtanWorkaround =
args.fContext->priv().caps()->shaderCaps()->fAtan2ImplementedAsAtanYOverX;
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
"uniform half bias;"
"uniform half scale;"
"uniform int useAtanWorkaround;" // specialized
"half4 main(float2 coord) {"
"half angle = bool(useAtanWorkaround)"
"? half(2 * atan(-coord.y, length(coord) - coord.x))"
": half(atan(-coord.y, -coord.x));"
// 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
"half t = (angle * 0.1591549430918 + 0.5 + bias) * scale;"
"return half4(t, 1, 0, 0);" // y = 1 for always valid
"}"
);
// The sweep gradient never rejects a pixel so it doesn't change opacity
auto fp = GrSkSLFP::Make(effect, "SweepLayout", /*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kPreservesOpaqueInput,
"bias", fTBias,
"scale", fTScale,
"useAtanWorkaround", GrSkSLFP::Specialize(useAtanWorkaround));
return GrGradientShader::MakeGradientFP(*this, args, std::move(fp));
}
#endif
#ifdef SK_GRAPHITE_ENABLED
void SkSweepGradient::addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const {
using namespace skgpu::graphite;
GradientShaderBlocks::GradientData data(SkShaderBase::GradientType::kSweep,
fCenter, { 0.0f, 0.0f },
0.0, 0.0f,
fTBias, fTScale,
fTileMode,
fColorCount,
fColors,
fPositions);
GradientShaderBlocks::BeginBlock(keyContext, builder, gatherer, data);
builder->endBlock();
}
#endif
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkTileMode mode,
SkScalar startAngle,
SkScalar endAngle,
const Interpolation& interpolation,
const SkMatrix* localMatrix) {
if (!SkGradientShaderBase::ValidGradient(colors, colorCount, mode, interpolation)) {
return nullptr;
}
if (1 == colorCount) {
return SkShaders::Color(colors[0], std::move(colorSpace));
}
if (!SkScalarIsFinite(startAngle) || !SkScalarIsFinite(endAngle) || startAngle > endAngle) {
return nullptr;
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
if (SkScalarNearlyEqual(startAngle, endAngle, SkGradientShaderBase::kDegenerateThreshold)) {
// Degenerate gradient, which should follow default degenerate behavior unless it is
// clamped and the angle is greater than 0.
if (mode == SkTileMode::kClamp && endAngle > SkGradientShaderBase::kDegenerateThreshold) {
// In this case, the first color is repeated from 0 to the angle, then a hardstop
// switches to the last color (all other colors are compressed to the infinitely thin
// interpolation region).
static constexpr SkScalar clampPos[3] = {0, 1, 1};
SkColor4f reColors[3] = {colors[0], colors[0], colors[colorCount - 1]};
return MakeSweep(cx, cy, reColors, std::move(colorSpace), clampPos, 3, mode, 0,
endAngle, interpolation, localMatrix);
} else {
return SkGradientShaderBase::MakeDegenerateGradient(colors, pos, colorCount,
std::move(colorSpace), mode);
}
}
if (startAngle <= 0 && endAngle >= 360) {
// If the t-range includes [0,1], then we can always use clamping (presumably faster).
mode = SkTileMode::kClamp;
}
SkGradientShaderBase::ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc(opt.fColors, std::move(colorSpace), opt.fPos,
opt.fCount, mode, interpolation);
const SkScalar t0 = startAngle / 360,
t1 = endAngle / 360;
return SkLocalMatrixShader::MakeWrapped<SkSweepGradient>(localMatrix,
SkPoint::Make(cx, cy),
t0, t1,
desc);
}
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkTileMode mode,
SkScalar startAngle,
SkScalar endAngle,
uint32_t flags,
const SkMatrix* localMatrix) {
SkColorConverter converter(colors, colorCount);
return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount,
mode, startAngle, endAngle, flags, localMatrix);
}
void SkRegisterSweepGradientShaderFlattenable() {
SK_REGISTER_FLATTENABLE(SkSweepGradient);
}