blob: aee2fc6563cc593d8dc12f836760126e8d133375 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Debugger Demo</title>
<script src="bin/debugger.js"></script>
<script>
let index = 0;
let surface;
DebuggerInit({
locateFile: (file) => '/node_modules/debugger/bin/'+file,
}).ready().then((Debugger) => {
const player = new Debugger.SkpDebugPlayer();
// Define an event handler for the file input dialog
function readSkpFile(e){
// Did the change event result in the file-input element specifing a file? (user might have cancelled the dialog)
const file = e.target.files[0];
if (!file) {
return;
}
// create a callback for when the file finishes being read.
const reader = new FileReader();
reader.onload = function(e) {
// Convert e.target.result (an ArrayBuffer) into a typedarray,
// otherwise fileMem.set() below seems to have no effect.
const fileContents = new Uint8Array(e.target.result);
const size = fileContents.byteLength;
// Allocate memory in wasm to hold the skp file selected by the user.
const fileMemPtr = Debugger._malloc(size);
// Make a typed array view of that memory
let fileMem = new Uint8Array(Debugger.HEAPU8.buffer, fileMemPtr, size);
// Copy the file into it
fileMem.set(fileContents);
// Hand off pointer to wasm
player.loadSkp(fileMemPtr, size);
// From the loaded commands, Debugger now knows the bounds.
let bounds = player.getBounds();
// Resize our canvas to match
canvas = document.getElementById('debugger_view');
canvas.width = bounds.fRight - bounds.fLeft;
canvas.height = bounds.fBottom - bounds.fTop;
//Assume GPU selected initially
surface = Debugger.MakeWebGLCanvasSurface(canvas);
document.getElementById('command-count').innerHTML = player.getSize();
player.setClipVizColor(0);
};
reader.readAsArrayBuffer(file);
}
function playFile() {
interval = parseFloat(document.getElementById('interval').value);
let intervalID = setInterval(function() {
if (index < 789){
player.drawTo(surface, index);
surface.flush();
index++;
}
}, interval);
}
// Discard canvas when switching between cpu/gpu backend because it's bound to a context.
function replaceCanvas() {
canvas = document.getElementById('debugger_view');
let newCanvas = canvas.cloneNode(true);
let parent = canvas.parentNode;
parent.replaceChild(newCanvas, canvas);
}
document.getElementById('file-input')
.addEventListener('change', readSkpFile);
document.getElementById('play_button')
.addEventListener('click', playFile);
document.getElementById('overdraw')
.addEventListener('change', function(e) {
player.setOverdrawVis(e.target.checked);
});
document.getElementById('gpu_op_bounds')
.addEventListener('change', function(e) {
player.setGpuOpBounds(e.target.checked);
});
document.getElementById('clip_viz_color')
.addEventListener('change', function(e) {
// Remove the '#' from the hex color string.
// prepend an alpha value (0x50 or about 30%)
// then convert to an integer.
colorInt = parseInt("50"+e.target.value.substring(1),16);
player.setClipVizColor(colorInt);
});
document.getElementById('disable_clip_viz')
.addEventListener('click', function(e) {
// Setting the clip viz to transparent black makes it invisible.
player.setClipVizColor(0);
});
document.getElementById('get_json_command_list')
.addEventListener('click', function(e) {
result = player.jsonCommandList(surface);
console.log('getjsoncommandlist result '+result.substring(0,100)+'...');
commands = JSON.parse(result);
console.log('parsed json');
});
document.getElementById('backend_gpu')
.addEventListener('change', function(e) {
if (e.target.checked) {
replaceCanvas();
surface = Debugger.MakeWebGLCanvasSurface(document.getElementById('debugger_view'));
}
});
document.getElementById('backend_cpu')
.addEventListener('change', function(e) {
if (e.target.checked) {
replaceCanvas();
surface = Debugger.MakeSWCanvasSurface(document.getElementById('debugger_view'));
}
});
});
</script>
</head>
<body>
<canvas id=debugger_view width=400 height=400></canvas>
<div style="float:right">
<input type="radio" name="backend" value="CPU" id="backend_cpu"> CPU
<input type="radio" name="backend" value="WebGL" id="backend_gpu" checked> WebGL<br>
<input type="file" id="file-input" /> | <span id="command-count">0</span> commands<br>
<input type="button" id="play_button" value="Play" />
command interval in ms
<input type="text" id="interval" value="20" /><br>
<input type="checkbox" id="overdraw" /> Overdraw vis<br>
<input type="checkbox" id="gpu_op_bounds" /> GPU Op bounds<br>
<input type="color" id="clip_viz_color" />Clip visualization color
<input type="button" id="disable_clip_viz" value="Disable" /><br>
<input type="button" id="get_json_command_list" value="Get JSON Command List" /><br>
<div>
<div style="float:clear"></div>
</body>
</html>