| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #include <memory> |
| #include <unordered_set> |
| |
| #include "include/sksl/DSLCore.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/sksl/SkSLConstantFolder.h" |
| #include "src/sksl/SkSLDSLParser.h" |
| #include "src/sksl/SkSLIRGenerator.h" |
| #include "src/sksl/SkSLIntrinsicMap.h" |
| #include "src/sksl/SkSLOperators.h" |
| #include "src/sksl/SkSLProgramSettings.h" |
| #include "src/sksl/SkSLRehydrator.h" |
| #include "src/sksl/SkSLThreadContext.h" |
| #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" |
| #include "src/sksl/codegen/SkSLMetalCodeGenerator.h" |
| #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h" |
| #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h" |
| #include "src/sksl/dsl/priv/DSLWriter.h" |
| #include "src/sksl/dsl/priv/DSL_priv.h" |
| #include "src/sksl/ir/SkSLExpression.h" |
| #include "src/sksl/ir/SkSLExpressionStatement.h" |
| #include "src/sksl/ir/SkSLFunctionCall.h" |
| #include "src/sksl/ir/SkSLLiteral.h" |
| #include "src/sksl/ir/SkSLModifiersDeclaration.h" |
| #include "src/sksl/ir/SkSLNop.h" |
| #include "src/sksl/ir/SkSLSymbolTable.h" |
| #include "src/sksl/ir/SkSLTernaryExpression.h" |
| #include "src/sksl/ir/SkSLUnresolvedFunction.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| #include "src/sksl/transform/SkSLProgramWriter.h" |
| #include "src/sksl/transform/SkSLTransform.h" |
| #include "src/utils/SkBitSet.h" |
| |
| #include <fstream> |
| |
| #if !defined(SKSL_STANDALONE) & SK_SUPPORT_GPU |
| #include "include/gpu/GrContextOptions.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #endif |
| |
| #ifdef SK_ENABLE_SPIRV_VALIDATION |
| #include "spirv-tools/libspirv.hpp" |
| #endif |
| |
| #if defined(SKSL_STANDALONE) |
| |
| // In standalone mode, we load the textual sksl source files. GN generates or copies these files |
| // to the skslc executable directory. The "data" in this mode is just the filename. |
| #define MODULE_DATA(name) MakeModulePath("sksl_" #name ".sksl") |
| |
| #else |
| |
| // At runtime, we load the dehydrated sksl data files. The data is a (pointer, size) pair. |
| #include "src/sksl/generated/sksl_frag.dehydrated.sksl" |
| #include "src/sksl/generated/sksl_gpu.dehydrated.sksl" |
| #include "src/sksl/generated/sksl_public.dehydrated.sksl" |
| #include "src/sksl/generated/sksl_rt_shader.dehydrated.sksl" |
| #include "src/sksl/generated/sksl_vert.dehydrated.sksl" |
| |
| #define MODULE_DATA(name) MakeModuleData(SKSL_INCLUDE_sksl_##name,\ |
| SKSL_INCLUDE_sksl_##name##_LENGTH) |
| |
| #endif |
| |
| namespace SkSL { |
| |
| // These flags allow tools like Viewer or Nanobench to override the compiler's ProgramSettings. |
| Compiler::OverrideFlag Compiler::sOptimizer = OverrideFlag::kDefault; |
| Compiler::OverrideFlag Compiler::sInliner = OverrideFlag::kDefault; |
| |
| using RefKind = VariableReference::RefKind; |
| |
| class AutoSource { |
| public: |
| AutoSource(Compiler* compiler, const char* source) |
| : fCompiler(compiler) { |
| SkASSERT(!fCompiler->errorReporter().source()); |
| fCompiler->errorReporter().setSource(source); |
| } |
| |
| ~AutoSource() { |
| fCompiler->errorReporter().setSource(nullptr); |
| } |
| |
| Compiler* fCompiler; |
| }; |
| |
| class AutoProgramConfig { |
| public: |
| AutoProgramConfig(std::shared_ptr<Context>& context, ProgramConfig* config) |
| : fContext(context.get()) |
| , fOldConfig(fContext->fConfig) { |
| fContext->fConfig = config; |
| } |
| |
| ~AutoProgramConfig() { |
| fContext->fConfig = fOldConfig; |
| } |
| |
| Context* fContext; |
| ProgramConfig* fOldConfig; |
| }; |
| |
| class AutoModifiersPool { |
| public: |
| AutoModifiersPool(std::shared_ptr<Context>& context, ModifiersPool* modifiersPool) |
| : fContext(context.get()) { |
| SkASSERT(!fContext->fModifiersPool); |
| fContext->fModifiersPool = modifiersPool; |
| } |
| |
| ~AutoModifiersPool() { |
| fContext->fModifiersPool = nullptr; |
| } |
| |
| Context* fContext; |
| }; |
| |
| Compiler::Compiler(const ShaderCapsClass* caps) |
| : fErrorReporter(this) |
| , fContext(std::make_shared<Context>(fErrorReporter, *caps, fMangler)) |
| , fInliner(fContext.get()) { |
| SkASSERT(caps); |
| fRootModule.fSymbols = this->makeRootSymbolTable(); |
| fPrivateModule.fSymbols = this->makePrivateSymbolTable(fRootModule.fSymbols); |
| fIRGenerator = std::make_unique<IRGenerator>(fContext.get()); |
| } |
| |
| Compiler::~Compiler() {} |
| |
| #define TYPE(t) &BuiltinTypes::f ## t |
| |
| using BuiltinTypePtr = const std::unique_ptr<Type> BuiltinTypes::*; |
| |
| inline static constexpr BuiltinTypePtr kRootTypes[] = { |
| TYPE(Void), |
| |
| TYPE( Float), TYPE( Float2), TYPE( Float3), TYPE( Float4), |
| TYPE( Half), TYPE( Half2), TYPE( Half3), TYPE( Half4), |
| TYPE( Int), TYPE( Int2), TYPE( Int3), TYPE( Int4), |
| TYPE( UInt), TYPE( UInt2), TYPE( UInt3), TYPE( UInt4), |
| TYPE( Short), TYPE( Short2), TYPE( Short3), TYPE( Short4), |
| TYPE(UShort), TYPE(UShort2), TYPE(UShort3), TYPE(UShort4), |
| TYPE( Bool), TYPE( Bool2), TYPE( Bool3), TYPE( Bool4), |
| |
| TYPE(Float2x2), TYPE(Float2x3), TYPE(Float2x4), |
| TYPE(Float3x2), TYPE(Float3x3), TYPE(Float3x4), |
| TYPE(Float4x2), TYPE(Float4x3), TYPE(Float4x4), |
| |
| TYPE(Half2x2), TYPE(Half2x3), TYPE(Half2x4), |
| TYPE(Half3x2), TYPE(Half3x3), TYPE(Half3x4), |
| TYPE(Half4x2), TYPE(Half4x3), TYPE(Half4x4), |
| |
| TYPE(SquareMat), TYPE(SquareHMat), |
| TYPE(Mat), TYPE(HMat), |
| |
| // TODO(skia:12349): generic short/ushort |
| TYPE(GenType), TYPE(GenIType), TYPE(GenUType), |
| TYPE(GenHType), /* (GenSType) (GenUSType) */ |
| TYPE(GenBType), |
| |
| TYPE(Vec), TYPE(IVec), TYPE(UVec), |
| TYPE(HVec), TYPE(SVec), TYPE(USVec), |
| TYPE(BVec), |
| |
| TYPE(ColorFilter), |
| TYPE(Shader), |
| TYPE(Blender), |
| }; |
| |
| inline static constexpr BuiltinTypePtr kPrivateTypes[] = { |
| TYPE(Sampler1D), TYPE(Sampler2D), TYPE(Sampler3D), |
| TYPE(SamplerExternalOES), |
| TYPE(Sampler2DRect), |
| |
| TYPE(ISampler2D), |
| TYPE(SubpassInput), TYPE(SubpassInputMS), |
| |
| TYPE(Sampler), |
| TYPE(Texture2D), |
| }; |
| |
| #undef TYPE |
| |
| std::shared_ptr<SymbolTable> Compiler::makeRootSymbolTable() { |
| auto rootSymbolTable = std::make_shared<SymbolTable>(*fContext, /*builtin=*/true); |
| |
| for (BuiltinTypePtr rootType : kRootTypes) { |
| rootSymbolTable->addWithoutOwnership((fContext->fTypes.*rootType).get()); |
| } |
| |
| return rootSymbolTable; |
| } |
| |
| std::shared_ptr<SymbolTable> Compiler::makePrivateSymbolTable(std::shared_ptr<SymbolTable> parent) { |
| auto privateSymbolTable = std::make_shared<SymbolTable>(parent, /*builtin=*/true); |
| |
| for (BuiltinTypePtr privateType : kPrivateTypes) { |
| privateSymbolTable->addWithoutOwnership((fContext->fTypes.*privateType).get()); |
| } |
| |
| // sk_Caps is "builtin", but all references to it are resolved to Settings, so we don't need to |
| // treat it as builtin (ie, no need to clone it into the Program). |
| privateSymbolTable->add(std::make_unique<Variable>(/*line=*/-1, |
| fCoreModifiers.add(Modifiers{}), |
| "sk_Caps", |
| fContext->fTypes.fSkCaps.get(), |
| /*builtin=*/false, |
| Variable::Storage::kGlobal)); |
| return privateSymbolTable; |
| } |
| |
| const ParsedModule& Compiler::loadGPUModule() { |
| if (!fGPUModule.fSymbols) { |
| fGPUModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(gpu), fPrivateModule); |
| } |
| return fGPUModule; |
| } |
| |
| const ParsedModule& Compiler::loadFragmentModule() { |
| if (!fFragmentModule.fSymbols) { |
| fFragmentModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(frag), |
| this->loadGPUModule()); |
| } |
| return fFragmentModule; |
| } |
| |
| const ParsedModule& Compiler::loadVertexModule() { |
| if (!fVertexModule.fSymbols) { |
| fVertexModule = this->parseModule(ProgramKind::kVertex, MODULE_DATA(vert), |
| this->loadGPUModule()); |
| } |
| return fVertexModule; |
| } |
| |
| static void add_glsl_type_aliases(SkSL::SymbolTable* symbols, const SkSL::BuiltinTypes& types) { |
| // Add some aliases to the runtime effect modules so that it's friendlier, and more like GLSL |
| symbols->addAlias("vec2", types.fFloat2.get()); |
| symbols->addAlias("vec3", types.fFloat3.get()); |
| symbols->addAlias("vec4", types.fFloat4.get()); |
| |
| symbols->addAlias("ivec2", types.fInt2.get()); |
| symbols->addAlias("ivec3", types.fInt3.get()); |
| symbols->addAlias("ivec4", types.fInt4.get()); |
| |
| symbols->addAlias("bvec2", types.fBool2.get()); |
| symbols->addAlias("bvec3", types.fBool3.get()); |
| symbols->addAlias("bvec4", types.fBool4.get()); |
| |
| symbols->addAlias("mat2", types.fFloat2x2.get()); |
| symbols->addAlias("mat3", types.fFloat3x3.get()); |
| symbols->addAlias("mat4", types.fFloat4x4.get()); |
| } |
| |
| const ParsedModule& Compiler::loadPublicModule() { |
| if (!fPublicModule.fSymbols) { |
| fPublicModule = this->parseModule(ProgramKind::kGeneric, MODULE_DATA(public), fRootModule); |
| add_glsl_type_aliases(fPublicModule.fSymbols.get(), fContext->fTypes); |
| } |
| return fPublicModule; |
| } |
| |
| const ParsedModule& Compiler::loadRuntimeShaderModule() { |
| if (!fRuntimeShaderModule.fSymbols) { |
| fRuntimeShaderModule = this->parseModule( |
| ProgramKind::kRuntimeShader, MODULE_DATA(rt_shader), this->loadPublicModule()); |
| } |
| return fRuntimeShaderModule; |
| } |
| |
| const ParsedModule& Compiler::moduleForProgramKind(ProgramKind kind) { |
| switch (kind) { |
| case ProgramKind::kVertex: return this->loadVertexModule(); break; |
| case ProgramKind::kFragment: return this->loadFragmentModule(); break; |
| case ProgramKind::kRuntimeColorFilter: return this->loadPublicModule(); break; |
| case ProgramKind::kRuntimeShader: return this->loadRuntimeShaderModule(); break; |
| case ProgramKind::kRuntimeBlender: return this->loadPublicModule(); break; |
| case ProgramKind::kGeneric: return this->loadPublicModule(); break; |
| } |
| SkUNREACHABLE; |
| } |
| |
| LoadedModule Compiler::loadModule(ProgramKind kind, |
| ModuleData data, |
| std::shared_ptr<SymbolTable> base, |
| bool dehydrate) { |
| if (dehydrate) { |
| // NOTE: This is a workaround. When dehydrating includes, skslc doesn't know which module |
| // it's preparing, nor what the correct base module is. We can't use 'Root', because many |
| // GPU intrinsics reference private types, like samplers or textures. Today, 'Private' does |
| // contain the union of all known types, so this is safe. If we ever have types that only |
| // exist in 'Public' (for example), this logic needs to be smarter (by choosing the correct |
| // base for the module we're compiling). |
| base = fPrivateModule.fSymbols; |
| } |
| SkASSERT(base); |
| |
| // Put the core-module modifier pool into the context. |
| AutoModifiersPool autoPool(fContext, &fCoreModifiers); |
| |
| // Built-in modules always use default program settings. |
| Program::Settings settings; |
| settings.fReplaceSettings = !dehydrate; |
| |
| #if defined(SKSL_STANDALONE) |
| SkASSERT(this->errorCount() == 0); |
| SkASSERT(data.fPath); |
| std::ifstream in(data.fPath); |
| String text{std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>()}; |
| if (in.rdstate()) { |
| printf("error reading %s\n", data.fPath); |
| abort(); |
| } |
| ParsedModule baseModule = {base, /*fIntrinsics=*/nullptr}; |
| LoadedModule result = DSLParser(this, settings, kind, |
| std::move(text)).moduleInheritingFrom(std::move(baseModule)); |
| if (this->errorCount()) { |
| printf("Unexpected errors: %s\n", this->fErrorText.c_str()); |
| SkDEBUGFAILF("%s %s\n", data.fPath, this->fErrorText.c_str()); |
| } |
| #else |
| ProgramConfig config; |
| config.fIsBuiltinCode = true; |
| config.fKind = kind; |
| config.fSettings = settings; |
| AutoProgramConfig autoConfig(fContext, &config); |
| SkASSERT(data.fData && (data.fSize != 0)); |
| Rehydrator rehydrator(fContext.get(), base, data.fData, data.fSize); |
| LoadedModule result = { kind, rehydrator.symbolTable(), rehydrator.elements() }; |
| #endif |
| |
| return result; |
| } |
| |
| ParsedModule Compiler::parseModule(ProgramKind kind, ModuleData data, const ParsedModule& base) { |
| LoadedModule module = this->loadModule(kind, data, base.fSymbols, /*dehydrate=*/false); |
| this->optimize(module); |
| |
| // For modules that just declare (but don't define) intrinsic functions, there will be no new |
| // program elements. In that case, we can share our parent's intrinsic map: |
| if (module.fElements.empty()) { |
| return ParsedModule{module.fSymbols, base.fIntrinsics}; |
| } |
| |
| auto intrinsics = std::make_shared<IntrinsicMap>(base.fIntrinsics.get()); |
| |
| // Now, transfer all of the program elements to an intrinsic map. This maps certain types of |
| // global objects to the declaring ProgramElement. |
| for (std::unique_ptr<ProgramElement>& element : module.fElements) { |
| switch (element->kind()) { |
| case ProgramElement::Kind::kFunction: { |
| const FunctionDefinition& f = element->as<FunctionDefinition>(); |
| SkASSERT(f.declaration().isBuiltin()); |
| intrinsics->insertOrDie(f.declaration().description(), std::move(element)); |
| break; |
| } |
| case ProgramElement::Kind::kFunctionPrototype: { |
| // These are already in the symbol table. |
| break; |
| } |
| case ProgramElement::Kind::kGlobalVar: { |
| const GlobalVarDeclaration& global = element->as<GlobalVarDeclaration>(); |
| const Variable& var = global.declaration()->as<VarDeclaration>().var(); |
| SkASSERT(var.isBuiltin()); |
| intrinsics->insertOrDie(String(var.name()), std::move(element)); |
| break; |
| } |
| case ProgramElement::Kind::kInterfaceBlock: { |
| const Variable& var = element->as<InterfaceBlock>().variable(); |
| SkASSERT(var.isBuiltin()); |
| intrinsics->insertOrDie(String(var.name()), std::move(element)); |
| break; |
| } |
| default: |
| printf("Unsupported element: %s\n", element->description().c_str()); |
| SkASSERT(false); |
| break; |
| } |
| } |
| |
| return ParsedModule{module.fSymbols, std::move(intrinsics)}; |
| } |
| |
| std::unique_ptr<Program> Compiler::convertProgram(ProgramKind kind, |
| String text, |
| Program::Settings settings) { |
| TRACE_EVENT0("skia.shaders", "SkSL::Compiler::convertProgram"); |
| |
| SkASSERT(!settings.fExternalFunctions || (kind == ProgramKind::kGeneric)); |
| |
| // Honor our optimization-override flags. |
| switch (sOptimizer) { |
| case OverrideFlag::kDefault: |
| break; |
| case OverrideFlag::kOff: |
| settings.fOptimize = false; |
| break; |
| case OverrideFlag::kOn: |
| settings.fOptimize = true; |
| break; |
| } |
| |
| switch (sInliner) { |
| case OverrideFlag::kDefault: |
| break; |
| case OverrideFlag::kOff: |
| settings.fInlineThreshold = 0; |
| break; |
| case OverrideFlag::kOn: |
| if (settings.fInlineThreshold == 0) { |
| settings.fInlineThreshold = kDefaultInlineThreshold; |
| } |
| break; |
| } |
| |
| // Disable optimization settings that depend on a parent setting which has been disabled. |
| settings.fInlineThreshold *= (int)settings.fOptimize; |
| settings.fRemoveDeadFunctions &= settings.fOptimize; |
| settings.fRemoveDeadVariables &= settings.fOptimize; |
| |
| // Runtime effects always allow narrowing conversions. |
| if (ProgramConfig::IsRuntimeEffect(kind)) { |
| settings.fAllowNarrowingConversions = true; |
| } |
| |
| this->resetErrors(); |
| fInliner.reset(); |
| |
| settings.fDSLMangling = false; |
| return DSLParser(this, settings, kind, std::move(text)).program(); |
| } |
| |
| bool Compiler::optimize(LoadedModule& module) { |
| SkASSERT(!this->errorCount()); |
| |
| // Create a temporary program configuration with default settings. |
| ProgramConfig config; |
| config.fIsBuiltinCode = true; |
| config.fKind = module.fKind; |
| AutoProgramConfig autoConfig(fContext, &config); |
| |
| // Reset the Inliner. |
| fInliner.reset(); |
| |
| std::unique_ptr<ProgramUsage> usage = Analysis::GetUsage(module); |
| |
| while (this->errorCount() == 0) { |
| // Perform inline-candidate analysis and inline any functions deemed suitable. |
| if (!this->runInliner(module.fElements, module.fSymbols, usage.get())) { |
| break; |
| } |
| } |
| return this->errorCount() == 0; |
| } |
| |
| bool Compiler::optimize(Program& program) { |
| // The optimizer only needs to run when it is enabled. |
| if (!program.fConfig->fSettings.fOptimize) { |
| return true; |
| } |
| |
| SkASSERT(!this->errorCount()); |
| ProgramUsage* usage = program.fUsage.get(); |
| |
| if (this->errorCount() == 0) { |
| // Run the inliner only once; it is expensive! Multiple passes can occasionally shake out |
| // more wins, but it's diminishing returns. |
| this->runInliner(program.fOwnedElements, program.fSymbols, usage); |
| |
| // Unreachable code can confuse some drivers, so it's worth removing. (skia:12012) |
| Transform::EliminateUnreachableCode(program, usage); |
| |
| while (Transform::EliminateDeadFunctions(program, usage)) { |
| // Removing dead functions may cause more functions to become unreferenced. Try again. |
| } |
| while (Transform::EliminateDeadLocalVariables(program, usage)) { |
| // Removing dead variables may cause more variables to become unreferenced. Try again. |
| } |
| |
| Transform::EliminateDeadGlobalVariables(program, usage); |
| } |
| |
| return this->errorCount() == 0; |
| } |
| |
| bool Compiler::runInliner(const std::vector<std::unique_ptr<ProgramElement>>& elements, |
| std::shared_ptr<SymbolTable> symbols, |
| ProgramUsage* usage) { |
| // The program's SymbolTable was taken out of the IRGenerator when the program was bundled, but |
| // the inliner relies (indirectly) on having a valid SymbolTable in the IRGenerator. |
| // In particular, inlining can turn a non-optimizable expression like `normalize(myVec)` into |
| // `normalize(vec2(7))`, which is now optimizable. The optimizer can use DSL to simplify this |
| // expression--e.g., in the case of normalize, using DSL's Length(). The DSL relies on |
| // irGenerator.convertIdentifier() to look up `length`. convertIdentifier() needs a valid symbol |
| // table to find the declaration of `length`. To allow this chain of events to succeed, we |
| // re-insert the program's symbol table back into the IRGenerator temporarily. |
| SkASSERT(!fIRGenerator->fSymbolTable); |
| fIRGenerator->fSymbolTable = symbols; |
| |
| bool result = fInliner.analyze(elements, symbols, usage); |
| |
| fIRGenerator->fSymbolTable = nullptr; |
| return result; |
| } |
| |
| bool Compiler::finalize(Program& program) { |
| // Do a pass looking for @if/@switch statements that didn't optimize away, or dangling |
| // FunctionReference or TypeReference expressions. Report these as errors. |
| Analysis::VerifyStaticTestsAndExpressions(program); |
| |
| // Verify that the program conforms to ES2 limitations. |
| if (fContext->fConfig->strictES2Mode() && this->errorCount() == 0) { |
| // Enforce Appendix A, Section 5 of the GLSL ES 1.00 spec -- Indexing. This logic assumes |
| // that all loops meet the criteria of Section 4, and if they don't, could crash. |
| for (const auto& pe : program.fOwnedElements) { |
| Analysis::ValidateIndexingForES2(*pe, this->errorReporter()); |
| } |
| // Verify that the program size is reasonable after unrolling and inlining. This also |
| // issues errors for static recursion and overly-deep function-call chains. |
| Analysis::CheckProgramUnrolledSize(program); |
| } |
| |
| return this->errorCount() == 0; |
| } |
| |
| #if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU |
| |
| bool Compiler::toSPIRV(Program& program, OutputStream& out) { |
| TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toSPIRV"); |
| AutoSource as(this, program.fSource->c_str()); |
| ProgramSettings settings; |
| settings.fDSLUseMemoryPool = false; |
| dsl::Start(this, program.fConfig->fKind, settings); |
| dsl::SetErrorReporter(&fErrorReporter); |
| ThreadContext::IRGenerator().fSymbolTable = program.fSymbols; |
| #ifdef SK_ENABLE_SPIRV_VALIDATION |
| StringStream buffer; |
| SPIRVCodeGenerator cg(fContext.get(), &program, &buffer); |
| bool result = cg.generateCode(); |
| if (result && program.fConfig->fSettings.fValidateSPIRV) { |
| spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_0); |
| const String& data = buffer.str(); |
| SkASSERT(0 == data.size() % 4); |
| String errors; |
| auto dumpmsg = [&errors](spv_message_level_t, const char*, const spv_position_t&, |
| const char* m) { |
| errors.appendf("SPIR-V validation error: %s\n", m); |
| }; |
| tools.SetMessageConsumer(dumpmsg); |
| |
| // Verify that the SPIR-V we produced is valid. At runtime, we will abort() with a message |
| // explaining the error. In standalone mode (skslc), we will send the message, plus the |
| // entire disassembled SPIR-V (for easier context & debugging) as *our* error message. |
| result = tools.Validate((const uint32_t*) data.c_str(), data.size() / 4); |
| |
| if (!result) { |
| #if defined(SKSL_STANDALONE) |
| // Convert the string-stream to a SPIR-V disassembly. |
| std::string disassembly; |
| if (tools.Disassemble((const uint32_t*)data.data(), data.size() / 4, &disassembly)) { |
| errors.append(disassembly); |
| } |
| this->errorReporter().error(-1, errors); |
| this->errorReporter().reportPendingErrors(PositionInfo()); |
| #else |
| SkDEBUGFAILF("%s", errors.c_str()); |
| #endif |
| } |
| out.write(data.c_str(), data.size()); |
| } |
| #else |
| SPIRVCodeGenerator cg(fContext.get(), &program, &out); |
| bool result = cg.generateCode(); |
| #endif |
| dsl::End(); |
| return result; |
| } |
| |
| bool Compiler::toSPIRV(Program& program, String* out) { |
| StringStream buffer; |
| bool result = this->toSPIRV(program, buffer); |
| if (result) { |
| *out = buffer.str(); |
| } |
| return result; |
| } |
| |
| bool Compiler::toGLSL(Program& program, OutputStream& out) { |
| TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toGLSL"); |
| AutoSource as(this, program.fSource->c_str()); |
| GLSLCodeGenerator cg(fContext.get(), &program, &out); |
| bool result = cg.generateCode(); |
| return result; |
| } |
| |
| bool Compiler::toGLSL(Program& program, String* out) { |
| StringStream buffer; |
| bool result = this->toGLSL(program, buffer); |
| if (result) { |
| *out = buffer.str(); |
| } |
| return result; |
| } |
| |
| bool Compiler::toHLSL(Program& program, String* out) { |
| String spirv; |
| if (!this->toSPIRV(program, &spirv)) { |
| return false; |
| } |
| |
| return SPIRVtoHLSL(spirv, out); |
| } |
| |
| bool Compiler::toMetal(Program& program, OutputStream& out) { |
| TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toMetal"); |
| AutoSource as(this, program.fSource->c_str()); |
| MetalCodeGenerator cg(fContext.get(), &program, &out); |
| bool result = cg.generateCode(); |
| return result; |
| } |
| |
| bool Compiler::toMetal(Program& program, String* out) { |
| StringStream buffer; |
| bool result = this->toMetal(program, buffer); |
| if (result) { |
| *out = buffer.str(); |
| } |
| return result; |
| } |
| |
| #endif // defined(SKSL_STANDALONE) || SK_SUPPORT_GPU |
| |
| void Compiler::handleError(skstd::string_view msg, PositionInfo pos) { |
| fErrorText += "error: " + (pos.line() >= 1 ? to_string(pos.line()) + ": " : "") + msg + "\n"; |
| } |
| |
| String Compiler::errorText(bool showCount) { |
| if (showCount) { |
| this->writeErrorCount(); |
| } |
| String result = fErrorText; |
| this->resetErrors(); |
| return result; |
| } |
| |
| void Compiler::writeErrorCount() { |
| int count = this->errorCount(); |
| if (count) { |
| fErrorText += to_string(count) + " error"; |
| if (count > 1) { |
| fErrorText += "s"; |
| } |
| fErrorText += "\n"; |
| } |
| } |
| |
| } // namespace SkSL |