| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| |
| #include <random> |
| |
| REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| std::default_random_engine rng; |
| const auto randOpaqueColor = [&rng]() -> SkColor { |
| return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; |
| }; |
| SkColor colors[100]; |
| for (auto& color : colors) { |
| color = randOpaqueColor(); |
| } |
| float cx = 128, cy = 128; |
| SkPaint paint; |
| paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100)); |
| canvas->drawPaint(paint); |
| } |
| } // END FIDDLE |