blob: 8e5408a64cb4dd4c6dc0c9a9ce3943b9f23e62f0 [file] [log] [blame]
#version 400
layout (points) in ;
layout (invocations = 2) in ;
layout (line_strip, max_vertices = 2) out ;
void main() {
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
EmitVertex();
gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));
EmitVertex();
EndPrimitive();
}