blob: 703591bf67d430803bb82df2a40fd81f05cb7a79 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int a = 0;
int b = 0;
int c = 0;
int d = 0;
a = 1;
b = 2;
c = 5;
_out.sk_FragColor = ((a == 1 && b == 2) && c == 5) && d == 0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}