| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkComposeShader_DEFINED |
| #define SkComposeShader_DEFINED |
| |
| #include "SkShader.h" |
| |
| class SkXfermode; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////// |
| |
| /** \class SkComposeShader |
| This subclass of shader returns the composition of two other shaders, combined by |
| a xfermode. |
| */ |
| class SK_API SkComposeShader : public SkShader { |
| public: |
| /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. |
| When the xfermode is called, it will be given the result from shader A as its |
| "dst", and the result from shader B as its "src". |
| mode->xfer32(sA_result, sB_result, ...) |
| @param shaderA The colors from this shader are seen as the "dst" by the xfermode |
| @param shaderB The colors from this shader are seen as the "src" by the xfermode |
| @param mode The xfermode that combines the colors from the two shaders. If mode |
| is null, then SRC_OVER is assumed. |
| */ |
| SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); |
| virtual ~SkComposeShader(); |
| |
| virtual size_t contextSize() const SK_OVERRIDE; |
| |
| class ComposeShaderContext : public SkShader::Context { |
| public: |
| // When this object gets destroyed, it will call contextA and contextB's destructor |
| // but it will NOT free the memory. |
| ComposeShaderContext(const SkComposeShader&, const ContextRec&, |
| SkShader::Context* contextA, SkShader::Context* contextB); |
| |
| SkShader::Context* getShaderContextA() const { return fShaderContextA; } |
| SkShader::Context* getShaderContextB() const { return fShaderContextB; } |
| |
| virtual ~ComposeShaderContext(); |
| |
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
| |
| private: |
| SkShader::Context* fShaderContextA; |
| SkShader::Context* fShaderContextB; |
| |
| typedef SkShader::Context INHERITED; |
| }; |
| |
| #ifdef SK_DEBUG |
| SkShader* getShaderA() { return fShaderA; } |
| SkShader* getShaderB() { return fShaderB; } |
| #endif |
| |
| virtual bool asACompose(ComposeRec* rec) const SK_OVERRIDE; |
| |
| SK_TO_STRING_OVERRIDE() |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) |
| |
| protected: |
| SkComposeShader(SkReadBuffer& ); |
| virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; |
| |
| private: |
| SkShader* fShaderA; |
| SkShader* fShaderB; |
| SkXfermode* fMode; |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| #endif |