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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLBuiltinTypes.h"
#include "include/private/SkSLModifiers.h"
#include "src/sksl/SkSLErrorReporter.h"
#include "src/sksl/ir/SkSLExpression.h"
#include "src/sksl/spirv.h"
namespace SkSL {
/** Create a scalar type. */
std::unique_ptr<Type> BuiltinTypes::MakeScalarType(const char* name,
const char* abbrev,
Type::NumberKind numberKind,
int priority,
bool highPrecision) {
return std::unique_ptr<Type>(new Type(name, abbrev, numberKind, priority, highPrecision));
}
/** Create a type for literal scalars. */
std::unique_ptr<Type> BuiltinTypes::MakeLiteralType(const char* name,
const Type& scalarType,
int priority) {
return std::unique_ptr<Type>(new Type(name, scalarType, priority));
}
/** Create a vector type. */
std::unique_ptr<Type> BuiltinTypes::MakeVectorType(const char* name,
const char* abbrev,
const Type& componentType,
int columns) {
return std::unique_ptr<Type>(new Type(name, abbrev, Type::TypeKind::kVector,
componentType, columns));
}
/**
* Create a generic type which maps to the listed types--e.g. $genType is a generic type which
* can match float, float2, float3 or float4.
*/
std::unique_ptr<Type> BuiltinTypes::MakeGenericType(const char* name,
std::vector<const Type*> types) {
return std::unique_ptr<Type>(new Type(name, std::move(types)));
}
/** Create a matrix type. */
std::unique_ptr<Type> BuiltinTypes::MakeMatrixType(const char* name,
const char* abbrev,
const Type& componentType,
int columns,
int rows) {
return std::unique_ptr<Type>(new Type(name, abbrev, componentType, columns, rows));
}
/** Create a texture type. */
std::unique_ptr<Type> BuiltinTypes::MakeTextureType(const char* name,
SpvDim_ dimensions,
bool isDepth,
bool isArrayedTexture,
bool isMultisampled,
bool isSampled) {
return std::unique_ptr<Type>(
new Type(name, dimensions, isDepth, isArrayedTexture, isMultisampled, isSampled));
}
/** Create a sampler type. */
std::unique_ptr<Type> BuiltinTypes::MakeSamplerType(const char* name, const Type& textureType) {
return std::unique_ptr<Type>(new Type(name, textureType));
}
/**
* Create a "special" type with the given name, abbreviation, and TypeKind.
*/
std::unique_ptr<Type> BuiltinTypes::MakeSpecialType(const char* name,
const char* abbrev,
Type::TypeKind typeKind) {
return std::unique_ptr<Type>(new Type(name, abbrev, typeKind));
}
/**
* Initializes the core SkSL types.
*/
BuiltinTypes::BuiltinTypes()
: fFloat(MakeScalarType(
"float", "f", Type::NumberKind::kFloat, /*priority=*/10, /*highPrecision=*/true))
, fFloat2(MakeVectorType("float2", "f2", *fFloat, /*columns=*/2))
, fFloat3(MakeVectorType("float3", "f3", *fFloat, /*columns=*/3))
, fFloat4(MakeVectorType("float4", "f4", *fFloat, /*columns=*/4))
, fHalf(MakeScalarType("half", "h", Type::NumberKind::kFloat, /*priority=*/9))
, fHalf2(MakeVectorType("half2", "h2", *fHalf, /*columns=*/2))
, fHalf3(MakeVectorType("half3", "h3", *fHalf, /*columns=*/3))
, fHalf4(MakeVectorType("half4", "h4", *fHalf, /*columns=*/4))
, fInt(MakeScalarType(
"int", "i", Type::NumberKind::kSigned, /*priority=*/7, /*highPrecision=*/true))
, fInt2(MakeVectorType("int2", "i2", *fInt, /*columns=*/2))
, fInt3(MakeVectorType("int3", "i3", *fInt, /*columns=*/3))
, fInt4(MakeVectorType("int4", "i4", *fInt, /*columns=*/4))
, fUInt(MakeScalarType(
"uint", "I", Type::NumberKind::kUnsigned, /*priority=*/6, /*highPrecision=*/true))
, fUInt2(MakeVectorType("uint2", "I2", *fUInt, /*columns=*/2))
, fUInt3(MakeVectorType("uint3", "I3", *fUInt, /*columns=*/3))
, fUInt4(MakeVectorType("uint4", "I4", *fUInt, /*columns=*/4))
, fShort(MakeScalarType("short", "s", Type::NumberKind::kSigned, /*priority=*/4))
, fShort2(MakeVectorType("short2", "s2", *fShort, /*columns=*/2))
, fShort3(MakeVectorType("short3", "s3", *fShort, /*columns=*/3))
, fShort4(MakeVectorType("short4", "s4", *fShort, /*columns=*/4))
, fUShort(MakeScalarType("ushort", "S", Type::NumberKind::kUnsigned, /*priority=*/3))
, fUShort2(MakeVectorType("ushort2", "S2", *fUShort, /*columns=*/2))
, fUShort3(MakeVectorType("ushort3", "S3", *fUShort, /*columns=*/3))
, fUShort4(MakeVectorType("ushort4", "S4", *fUShort, /*columns=*/4))
, fByte(MakeScalarType("byte", "c", Type::NumberKind::kSigned, /*priority=*/2))
, fByte2(MakeVectorType("byte2", "c2", *fByte, /*columns=*/2))
, fByte3(MakeVectorType("byte3", "c3", *fByte, /*columns=*/3))
, fByte4(MakeVectorType("byte4", "c4", *fByte, /*columns=*/4))
, fUByte(MakeScalarType("ubyte", "C", Type::NumberKind::kUnsigned, /*priority=*/1))
, fUByte2(MakeVectorType("ubyte2", "C2", *fUByte, /*columns=*/2))
, fUByte3(MakeVectorType("ubyte3", "C3", *fUByte, /*columns=*/3))
, fUByte4(MakeVectorType("ubyte4", "C4", *fUByte, /*columns=*/4))
, fBool(MakeScalarType("bool", "b", Type::NumberKind::kBoolean, /*priority=*/0))
, fBool2(MakeVectorType("bool2", "b2", *fBool, /*columns=*/2))
, fBool3(MakeVectorType("bool3", "b3", *fBool, /*columns=*/3))
, fBool4(MakeVectorType("bool4", "b4", *fBool, /*columns=*/4))
, fInvalid(MakeSpecialType("<INVALID>", "O", Type::TypeKind::kOther))
, fVoid(MakeSpecialType("void", "v", Type::TypeKind::kVoid))
, fFloatLiteral(MakeLiteralType("$floatLiteral", *fFloat, /*priority=*/8))
, fIntLiteral(MakeLiteralType("$intLiteral", *fInt, /*priority=*/5))
, fFloat2x2(MakeMatrixType("float2x2", "f22", *fFloat, /*columns=*/2, /*rows=*/2))
, fFloat2x3(MakeMatrixType("float2x3", "f23", *fFloat, /*columns=*/2, /*rows=*/3))
, fFloat2x4(MakeMatrixType("float2x4", "f24", *fFloat, /*columns=*/2, /*rows=*/4))
, fFloat3x2(MakeMatrixType("float3x2", "f32", *fFloat, /*columns=*/3, /*rows=*/2))
, fFloat3x3(MakeMatrixType("float3x3", "f33", *fFloat, /*columns=*/3, /*rows=*/3))
, fFloat3x4(MakeMatrixType("float3x4", "f34", *fFloat, /*columns=*/3, /*rows=*/4))
, fFloat4x2(MakeMatrixType("float4x2", "f42", *fFloat, /*columns=*/4, /*rows=*/2))
, fFloat4x3(MakeMatrixType("float4x3", "f43", *fFloat, /*columns=*/4, /*rows=*/3))
, fFloat4x4(MakeMatrixType("float4x4", "f44", *fFloat, /*columns=*/4, /*rows=*/4))
, fHalf2x2(MakeMatrixType("half2x2", "h22", *fHalf, /*columns=*/2, /*rows=*/2))
, fHalf2x3(MakeMatrixType("half2x3", "h23", *fHalf, /*columns=*/2, /*rows=*/3))
, fHalf2x4(MakeMatrixType("half2x4", "h24", *fHalf, /*columns=*/2, /*rows=*/4))
, fHalf3x2(MakeMatrixType("half3x2", "h32", *fHalf, /*columns=*/3, /*rows=*/2))
, fHalf3x3(MakeMatrixType("half3x3", "h33", *fHalf, /*columns=*/3, /*rows=*/3))
, fHalf3x4(MakeMatrixType("half3x4", "h34", *fHalf, /*columns=*/3, /*rows=*/4))
, fHalf4x2(MakeMatrixType("half4x2", "h42", *fHalf, /*columns=*/4, /*rows=*/2))
, fHalf4x3(MakeMatrixType("half4x3", "h43", *fHalf, /*columns=*/4, /*rows=*/3))
, fHalf4x4(MakeMatrixType("half4x4", "h44", *fHalf, /*columns=*/4, /*rows=*/4))
, fTexture1D(MakeTextureType("texture1D",
SpvDim1D,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fTexture2D(MakeTextureType("texture2D",
SpvDim2D,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fTexture3D(MakeTextureType("texture3D",
SpvDim3D,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fTextureExternalOES(MakeTextureType("textureExternalOES",
SpvDim2D,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fTextureCube(MakeTextureType("textureCube",
SpvDimCube,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fTexture2DRect(MakeTextureType("texture2DRect",
SpvDimRect,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fITexture2D(MakeTextureType("itexture2D",
SpvDim2D,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/true))
, fSampler1D(MakeSamplerType("sampler1D", *fTexture1D))
, fSampler2D(MakeSamplerType("sampler2D", *fTexture2D))
, fSampler3D(MakeSamplerType("sampler3D", *fTexture3D))
, fSamplerExternalOES(MakeSamplerType("samplerExternalOES", *fTextureExternalOES))
, fSampler2DRect(MakeSamplerType("sampler2DRect", *fTexture2DRect))
, fISampler2D(MakeSamplerType("isampler2D", *fITexture2D))
, fSampler(MakeSpecialType("sampler", "ss", Type::TypeKind::kSeparateSampler))
, fSubpassInput(MakeTextureType("subpassInput",
SpvDimSubpassData,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/false,
/*isSampled=*/false))
, fSubpassInputMS(MakeTextureType("subpassInputMS",
SpvDimSubpassData,
/*isDepth=*/false,
/*isArrayedTexture=*/false,
/*isMultisampled=*/true,
/*isSampled=*/false))
, fGenType(MakeGenericType("$genType",
{fFloat.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()}))
, fGenHType(MakeGenericType("$genHType",
{fHalf.get(), fHalf2.get(), fHalf3.get(), fHalf4.get()}))
, fGenIType(
MakeGenericType("$genIType", {fInt.get(), fInt2.get(), fInt3.get(), fInt4.get()}))
, fGenUType(MakeGenericType("$genUType",
{fUInt.get(), fUInt2.get(), fUInt3.get(), fUInt4.get()}))
, fGenBType(MakeGenericType("$genBType",
{fBool.get(), fBool2.get(), fBool3.get(), fBool4.get()}))
, fMat(MakeGenericType("$mat",
{fFloat2x2.get(), fFloat2x3.get(), fFloat2x4.get(), fFloat3x2.get(),
fFloat3x3.get(), fFloat3x4.get(), fFloat4x2.get(), fFloat4x3.get(),
fFloat4x4.get()}))
, fHMat(MakeGenericType(
"$hmat",
{fHalf2x2.get(), fHalf2x3.get(), fHalf2x4.get(), fHalf3x2.get(), fHalf3x3.get(),
fHalf3x4.get(), fHalf4x2.get(), fHalf4x3.get(), fHalf4x4.get()}))
, fSquareMat(MakeGenericType("$squareMat",
{fFloat2x2.get(), fFloat3x3.get(), fFloat4x4.get()}))
, fSquareHMat(
MakeGenericType("$squareHMat", {fHalf2x2.get(), fHalf3x3.get(), fHalf4x4.get()}))
, fVec(MakeGenericType("$vec",
{fInvalid.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()}))
, fHVec(MakeGenericType("$hvec",
{fInvalid.get(), fHalf2.get(), fHalf3.get(), fHalf4.get()}))
, fIVec(MakeGenericType("$ivec", {fInvalid.get(), fInt2.get(), fInt3.get(), fInt4.get()}))
, fUVec(MakeGenericType("$uvec",
{fInvalid.get(), fUInt2.get(), fUInt3.get(), fUInt4.get()}))
, fSVec(MakeGenericType("$svec",
{fInvalid.get(), fShort2.get(), fShort3.get(), fShort4.get()}))
, fUSVec(MakeGenericType("$usvec",
{fInvalid.get(), fUShort2.get(), fUShort3.get(), fUShort4.get()}))
, fByteVec(MakeGenericType("$bytevec",
{fInvalid.get(), fByte2.get(), fByte3.get(), fByte4.get()}))
, fUByteVec(MakeGenericType("$ubytevec",
{fInvalid.get(), fUByte2.get(), fUByte3.get(), fUByte4.get()}))
, fBVec(MakeGenericType("$bvec",
{fInvalid.get(), fBool2.get(), fBool3.get(), fBool4.get()}))
, fSkCaps(MakeSpecialType("$sk_Caps", "O", Type::TypeKind::kOther))
, fFragmentProcessor(MakeSpecialType("fragmentProcessor", "fp",
Type::TypeKind::kFragmentProcessor))
, fColorFilter(MakeSpecialType("colorFilter", "CF", Type::TypeKind::kColorFilter))
, fShader(MakeSpecialType("shader", "SH", Type::TypeKind::kShader)) {}
} // namespace SkSL