blob: a731014b1905c1098ed8b2fa28f48333471d7ac8 [file] [log] [blame]
* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "include/core/SkCanvas.h"
#include "modules/svg/include/SkSVGPoly.h"
#include "modules/svg/include/SkSVGRenderContext.h"
#include "modules/svg/include/SkSVGValue.h"
#include "src/core/SkTLazy.h"
SkSVGPoly::SkSVGPoly(SkSVGTag t) : INHERITED(t) {}
bool SkSVGPoly::parseAndSetAttribute(const char* n, const char* v) {
if (INHERITED::parseAndSetAttribute(n, v)) {
return true;
if (this->setPoints(SkSVGAttributeParser::parse<SkSVGPointsType>("points", n, v))) {
// TODO: we can likely just keep the points array and create the SkPath when needed.
fPath = SkPath::Polygon(
fPoints.begin(), fPoints.count(),
this->tag() == SkSVGTag::kPolygon); // only polygons are auto-closed
// No other attributes on this node
return false;
void SkSVGPoly::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint,
SkPathFillType fillType) const {
// the passed fillType follows inheritance rules and needs to be applied at draw time.
canvas->drawPath(fPath, paint);
SkPath SkSVGPoly::onAsPath(const SkSVGRenderContext& ctx) const {
SkPath path = fPath;
// clip-rule can be inherited and needs to be applied at clip time.
return path;
SkRect SkSVGPoly::onObjectBoundingBox(const SkSVGRenderContext& ctx) const {
return fPath.getBounds();