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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_RUNTIME_EFFECTS
#define SKSL_DSL_RUNTIME_EFFECTS
#include "include/sksl/DSL.h"
class SkRuntimeEffect;
namespace SkSL {
class Compiler;
namespace dsl {
#ifndef SKSL_STANDALONE
void StartRuntimeShader(SkSL::Compiler* compiler);
sk_sp<SkRuntimeEffect> EndRuntimeShader();
#endif
} // namespace dsl
} // namespace SkSL
#endif