| struct FSIn { | |
| @builtin(front_facing) sk_Clockwise: bool, | |
| }; | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| fn main(_stageOut: ptr<function, FSOut>) { | |
| (*_stageOut).sk_FragColor = vec4<f32>(1.0); | |
| } | |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { | |
| var _stageOut: FSOut; | |
| main(&_stageOut); | |
| return _stageOut; | |
| } |