| struct FSIn { | |
| @builtin(front_facing) sk_Clockwise: bool, | |
| @builtin(position) sk_FragCoord: vec4<f32>, | |
| }; | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| fn main(coords: vec2<f32>) -> vec4<f32> { | |
| return vec4<f32>(f32(coords.x), f32(coords.y), 1.0, 1.0); | |
| } | |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); | |
| return _stageOut; | |
| } |