blob: 742864bdf2b5808255c6c0e1e7623d246454e102 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
_array: array<vec4<f32>, 5>,
vector: vec2<f32>,
matrix: mat2x2<f32>,
idx: i32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main() -> vec4<f32> {
return vec4<f32>(f32(_globalUniforms._array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_globalUniforms.idx + 1]), f32(_globalUniforms.matrix[_globalUniforms.idx][_globalUniforms.idx + 1]), 1.0);
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main();
return _stageOut;
}