| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| _array: array<vec4<f32>, 5>, |
| vector: vec2<f32>, |
| matrix: mat2x2<f32>, |
| idx: i32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main() -> vec4<f32> { |
| return vec4<f32>(f32(_globalUniforms._array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_globalUniforms.idx + 1]), f32(_globalUniforms.matrix[_globalUniforms.idx][_globalUniforms.idx + 1]), 1.0); |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(); |
| return _stageOut; |
| } |