| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int4 expected = int4(-1, 0, 0, 1); |
| bool _58 = false; |
| if (sign(int(_10_testInputs.x)) == (-1)) |
| { |
| int2 _44 = sign(int2(int(_10_testInputs.xy.x), int(_10_testInputs.xy.y))); |
| _58 = all(bool2(_44.x == int4(-1, 0, 0, 1).xy.x, _44.y == int4(-1, 0, 0, 1).xy.y)); |
| } |
| else |
| { |
| _58 = false; |
| } |
| bool _78 = false; |
| if (_58) |
| { |
| int3 _61 = sign(int3(int(_10_testInputs.xyz.x), int(_10_testInputs.xyz.y), int(_10_testInputs.xyz.z))); |
| _78 = all(bool3(_61.x == int4(-1, 0, 0, 1).xyz.x, _61.y == int4(-1, 0, 0, 1).xyz.y, _61.z == int4(-1, 0, 0, 1).xyz.z)); |
| } |
| else |
| { |
| _78 = false; |
| } |
| bool _96 = false; |
| if (_78) |
| { |
| int4 _81 = sign(int4(int(_10_testInputs.x), int(_10_testInputs.y), int(_10_testInputs.z), int(_10_testInputs.w))); |
| _96 = all(bool4(_81.x == int4(-1, 0, 0, 1).x, _81.y == int4(-1, 0, 0, 1).y, _81.z == int4(-1, 0, 0, 1).z, _81.w == int4(-1, 0, 0, 1).w)); |
| } |
| else |
| { |
| _96 = false; |
| } |
| bool _100 = false; |
| if (_96) |
| { |
| _100 = true; |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _107 = false; |
| if (_100) |
| { |
| _107 = all(bool2(int2(-1, 0).x == int4(-1, 0, 0, 1).xy.x, int2(-1, 0).y == int4(-1, 0, 0, 1).xy.y)); |
| } |
| else |
| { |
| _107 = false; |
| } |
| bool _114 = false; |
| if (_107) |
| { |
| _114 = all(bool3(int3(-1, 0, 0).x == int4(-1, 0, 0, 1).xyz.x, int3(-1, 0, 0).y == int4(-1, 0, 0, 1).xyz.y, int3(-1, 0, 0).z == int4(-1, 0, 0, 1).xyz.z)); |
| } |
| else |
| { |
| _114 = false; |
| } |
| bool _117 = false; |
| if (_114) |
| { |
| _117 = true; |
| } |
| else |
| { |
| _117 = false; |
| } |
| float4 _118 = 0.0f.xxxx; |
| if (_117) |
| { |
| _118 = _10_colorGreen; |
| } |
| else |
| { |
| _118 = _10_colorRed; |
| } |
| return _118; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |