| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 _35 = _10_testInputs * 100.0f; |
| int4 _44 = int4(int(_35.x), int(_35.y), int(_35.z), int(_35.w)); |
| int4 intValues = _44; |
| float4 _49 = _10_colorGreen * 100.0f; |
| int4 _58 = int4(int(_49.x), int(_49.y), int(_49.z), int(_49.w)); |
| int4 intGreen = _58; |
| int4 expectedA = int4(50, 50, 75, 225); |
| int4 expectedB = int4(0, 100, 75, 225); |
| int _69 = _44.x; |
| bool _81 = false; |
| if (max(_69, 50) == 50) |
| { |
| int2 _73 = max(_44.xy, int2(50, 50)); |
| _81 = all(bool2(_73.x == int4(50, 50, 75, 225).xy.x, _73.y == int4(50, 50, 75, 225).xy.y)); |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _92 = false; |
| if (_81) |
| { |
| int3 _84 = max(_44.xyz, int3(50, 50, 50)); |
| _92 = all(bool3(_84.x == int4(50, 50, 75, 225).xyz.x, _84.y == int4(50, 50, 75, 225).xyz.y, _84.z == int4(50, 50, 75, 225).xyz.z)); |
| } |
| else |
| { |
| _92 = false; |
| } |
| bool _100 = false; |
| if (_92) |
| { |
| int4 _95 = max(_44, int4(50, 50, 50, 50)); |
| _100 = all(bool4(_95.x == int4(50, 50, 75, 225).x, _95.y == int4(50, 50, 75, 225).y, _95.z == int4(50, 50, 75, 225).z, _95.w == int4(50, 50, 75, 225).w)); |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _104 = false; |
| if (_100) |
| { |
| _104 = true; |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _110 = false; |
| if (_104) |
| { |
| _110 = all(bool2(int2(50, 50).x == int4(50, 50, 75, 225).xy.x, int2(50, 50).y == int4(50, 50, 75, 225).xy.y)); |
| } |
| else |
| { |
| _110 = false; |
| } |
| bool _117 = false; |
| if (_110) |
| { |
| _117 = all(bool3(int3(50, 50, 75).x == int4(50, 50, 75, 225).xyz.x, int3(50, 50, 75).y == int4(50, 50, 75, 225).xyz.y, int3(50, 50, 75).z == int4(50, 50, 75, 225).xyz.z)); |
| } |
| else |
| { |
| _117 = false; |
| } |
| bool _120 = false; |
| if (_117) |
| { |
| _120 = true; |
| } |
| else |
| { |
| _120 = false; |
| } |
| bool _126 = false; |
| if (_120) |
| { |
| _126 = max(_69, _58.x) == 0; |
| } |
| else |
| { |
| _126 = false; |
| } |
| bool _135 = false; |
| if (_126) |
| { |
| int2 _129 = max(_44.xy, _58.xy); |
| _135 = all(bool2(_129.x == int4(0, 100, 75, 225).xy.x, _129.y == int4(0, 100, 75, 225).xy.y)); |
| } |
| else |
| { |
| _135 = false; |
| } |
| bool _144 = false; |
| if (_135) |
| { |
| int3 _138 = max(_44.xyz, _58.xyz); |
| _144 = all(bool3(_138.x == int4(0, 100, 75, 225).xyz.x, _138.y == int4(0, 100, 75, 225).xyz.y, _138.z == int4(0, 100, 75, 225).xyz.z)); |
| } |
| else |
| { |
| _144 = false; |
| } |
| bool _150 = false; |
| if (_144) |
| { |
| int4 _147 = max(_44, _58); |
| _150 = all(bool4(_147.x == int4(0, 100, 75, 225).x, _147.y == int4(0, 100, 75, 225).y, _147.z == int4(0, 100, 75, 225).z, _147.w == int4(0, 100, 75, 225).w)); |
| } |
| else |
| { |
| _150 = false; |
| } |
| bool _153 = false; |
| if (_150) |
| { |
| _153 = true; |
| } |
| else |
| { |
| _153 = false; |
| } |
| bool _160 = false; |
| if (_153) |
| { |
| _160 = all(bool2(int2(0, 100).x == int4(0, 100, 75, 225).xy.x, int2(0, 100).y == int4(0, 100, 75, 225).xy.y)); |
| } |
| else |
| { |
| _160 = false; |
| } |
| bool _167 = false; |
| if (_160) |
| { |
| _167 = all(bool3(int3(0, 100, 75).x == int4(0, 100, 75, 225).xyz.x, int3(0, 100, 75).y == int4(0, 100, 75, 225).xyz.y, int3(0, 100, 75).z == int4(0, 100, 75, 225).xyz.z)); |
| } |
| else |
| { |
| _167 = false; |
| } |
| bool _170 = false; |
| if (_167) |
| { |
| _170 = true; |
| } |
| else |
| { |
| _170 = false; |
| } |
| float4 _171 = 0.0f.xxxx; |
| if (_170) |
| { |
| _171 = _10_colorGreen; |
| } |
| else |
| { |
| _171 = _10_colorRed; |
| } |
| return _171; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |